Beispiel #1
0
 public bool Get_UnionWorldServer_Info(ref char[] szIP, ref int _i32Port)
 {
     WorldServer_INFO[] worldServer_Infos = Client.m_WorldServer_Infos;
     for (int i = 0; i < worldServer_Infos.Length; i++)
     {
         WorldServer_INFO worldServer_INFO = worldServer_Infos[i];
         if (worldServer_INFO.byIsUnionServer == 1)
         {
             TKString.CharChar(worldServer_INFO.szIP, ref szIP);
             _i32Port = worldServer_INFO.i32_Port;
             return(true);
         }
     }
     return(false);
 }
Beispiel #2
0
 public bool Get_WorldServer_InfoFromID(int WSID, ref char[] szIP, ref int _i32Port)
 {
     WorldServer_INFO[] worldServer_Infos = Client.m_WorldServer_Infos;
     for (int i = 0; i < worldServer_Infos.Length; i++)
     {
         WorldServer_INFO worldServer_INFO = worldServer_Infos[i];
         if (worldServer_INFO.i32SVID == WSID)
         {
             TKString.CharChar(worldServer_INFO.szIP, ref szIP);
             _i32Port = worldServer_INFO.i32_Port;
             return(true);
         }
     }
     return(false);
 }
Beispiel #3
0
 public void Update(USER_FRIEND_INFO _user_friend_info)
 {
     TKString.CharChar(_user_friend_info.szName, ref this.szName);
     this.i32FaceCharKind    = _user_friend_info.i32FaceCharKind;
     this.i32FriendWorldID   = _user_friend_info.i32FriendWorldID;
     this.i32WorldID_Connect = _user_friend_info.i32WorldID_Connect;
     this.i16Level           = _user_friend_info.i16Level;
     this.i32MapUnique       = _user_friend_info.i32MapUnique;
     this.i8Location         = _user_friend_info.i8Location;
     this.i8UserPlayState    = _user_friend_info.i8UserPlayState;
     this.i16BattleMatch     = _user_friend_info.i16BattleMatch;
     this.ui8HelpUse         = _user_friend_info.ui8HelpUse;
     this.i64LogoutTIme      = _user_friend_info.i64LogoutTIme;
     this.szGuildName        = _user_friend_info.szGuildName;
     this.i16ColosseumGrade  = _user_friend_info.i16ColosseumGrade;
     if (_user_friend_info.FriendHelpSolInfo != null)
     {
         this.FriendHelpSolInfo = _user_friend_info.FriendHelpSolInfo;
     }
     this.i32FaceCharCostumeUnique = _user_friend_info.i32FaceCharCostumeUnique;
 }
Beispiel #4
0
 public static void StringChar(string _Src, ref char[,] _Des, int count)
 {
     char[] src = _Src.ToCharArray();
     TKString.CharChar(src, ref _Des, count);
 }
Beispiel #5
0
 public static void StringChar(string _Src, ref char[] _Des, int startindex, int length)
 {
     _Src = _Src.Substring(startindex, length);
     char[] src = _Src.ToCharArray();
     TKString.CharChar(src, ref _Des);
 }
Beispiel #6
0
 public static void StringChar(string _Src, ref char[] _Des)
 {
     char[] src = _Src.ToCharArray();
     TKString.CharChar(src, ref _Des);
 }
Beispiel #7
0
 public void Set(char[] _Data)
 {
     TKString.CharChar(_Data, ref this.mValue);
 }