コード例 #1
0
ファイル: StorageGUI.cs プロジェクト: Elvyria/MagicStorage
 private void DoDeposit(Item item)
 {
     if (Main.netMode == NetmodeID.SinglePlayer)
     {
         heart.DepositItem(item);
     }
     else
     {
         NetHelper.SendDeposit(heart.ID, item);
         item.SetDefaults(0, true);
     }
 }
コード例 #2
0
        private static void DoDeposit(Item item)
        {
            TEStorageHeart heart = GetHeart();

            if (Main.netMode == 0)
            {
                heart.DepositItem(item);
            }
            else
            {
                NetHelper.SendDeposit(heart.ID, item);
                item.SetDefaults(0, true);
            }
        }
コード例 #3
0
        internal List <Item> DoCraft(TEStorageHeart heart, List <Item> toWithdraw, Item result)
        {
            List <Item> items = new List <Item>();

            foreach (Item tryWithdraw in toWithdraw)
            {
                Item withdrawn = heart.TryWithdraw(tryWithdraw);
                if (!withdrawn.IsAir)
                {
                    items.Add(withdrawn);
                }

                if (withdrawn.stack < tryWithdraw.stack)
                {
                    for (int k = 0; k < items.Count; k++)
                    {
                        heart.DepositItem(items[k]);
                        if (items[k].IsAir)
                        {
                            items.RemoveAt(k);
                            k--;
                        }
                    }
                    return(items);
                }
            }

            items.Clear();
            heart.DepositItem(result);
            if (!result.IsAir)
            {
                items.Add(result);
            }

            return(items);
        }
コード例 #4
0
        public bool InjectItem(int x, int y, Item item)
        {
            int oldstack = item.stack;

            TEStorageHeart targetHeart = FindHeart(x, y);

            if (targetHeart == null)
            {
                return(false);
            }

            targetHeart.DepositItem(item);

            if (oldstack != item.stack)
            {
                HandleStorageItemChange(targetHeart);
                return(true);
            }
            return(false);
        }
コード例 #5
0
        public static bool TryDepositAll()
        {
            Player         player  = Main.player[Main.myPlayer];
            TEStorageHeart heart   = StoragePlayer.GetStorageHeart();
            bool           changed = false;

            if (Main.netMode == 0)
            {
                for (int k = 10; k < 50; k++)
                {
                    if (!player.inventory[k].IsAir && !player.inventory[k].favorited)
                    {
                        int oldStack = player.inventory[k].stack;
                        heart.DepositItem(player.inventory[k]);
                        if (oldStack != player.inventory[k].stack)
                        {
                            changed = true;
                        }
                    }
                }
            }
            else
            {
                List <Item> items = new List <Item>();
                for (int k = 10; k < 50; k++)
                {
                    if (!player.inventory[k].IsAir && !player.inventory[k].favorited)
                    {
                        items.Add(player.inventory[k]);
                    }
                }
                NetHelper.SendDepositAll(heart.ID, items);
                foreach (Item item in items)
                {
                    item.SetDefaults(0, true);
                }
                changed = true;
                items.Clear();
            }
            return(changed);
        }
コード例 #6
0
        public static void ReceiveStorageOp(BinaryReader reader, int sender)
        {
            if (Main.netMode != 2)
            {
                return;
            }

            int ent = reader.ReadInt32();

            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }

            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];
            var            op    = (StorageOp)reader.ReadByte();

            if (op == StorageOp.Deposit)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOpResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.DepositList)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOpResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.Withdraw || op == StorageOp.WithdrawToInventory)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOpResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.WithdrawJustRemove)
            {
                // @Robustness: We assume that nothing could go wrong here.
                // And maybe nothing could. But still something to look at for potential bugs...
                Item item = ItemIO.Receive(reader, true);
                heart.TryWithdraw(item);
            }

            SendRefreshNetworkItems(ent);
        }
コード例 #7
0
ファイル: NetHelper.cs プロジェクト: zadum4ivii/MagicStorage
        public static void ReceiveStorageOperation(BinaryReader reader, int sender)
        {
            if (Main.netMode != 2)
            {
                return;
            }
            int ent = reader.ReadInt32();

            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }
            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];
            byte           op    = reader.ReadByte();

            if (op == 0)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 1 || op == 3)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 2)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            SendRefreshNetworkItems(ent);
        }
コード例 #8
0
        public static bool TryQuickStack(bool stackToCurrentlyOpenIfNotSearchForNearbyAccess)
        {
            Player player = Main.player[Main.myPlayer];

            if (player.IsStackingItems())
            {
                return(false);
            }

            TEStorageHeart heart = StoragePlayer.GetStorageHeart();

            if (!stackToCurrentlyOpenIfNotSearchForNearbyAccess)
            {
                // Vanilla quick stack to all chests is approximately a circle with radius 12.5
                for (int i = -13; i <= 13; i++)
                {
                    for (int j = -13; j <= 13; j++)
                    {
                        int x = (int)player.position.X / 16 + i;
                        int y = (int)player.position.Y / 16 + j;

                        Tile tile = Main.tile[x, y];
                        if (tile == null)
                        {
                            continue;
                        }

                        if (tile.frameX % 36 == 18)
                        {
                            x--;
                        }
                        if (tile.frameY % 36 == 18)
                        {
                            y--;
                        }

                        int     tileType = tile.type;
                        ModTile modTile  = TileLoader.GetTile(tileType);
                        if (modTile == null || !(modTile is StorageAccess))
                        {
                            continue;
                        }

                        if ((player.Center - new Vector2(x, y) * 16).Length() < 200)
                        {
                            heart = ((StorageAccess)modTile).GetHeart(x, y);
                        }
                    }
                }
            }
            if (heart == null)
            {
                return(false);
            }

            List <Item> items = new List <Item>();

            for (int k = 10; k < 50; k++)
            {
                var item = player.inventory[k];
                if (!item.IsAir && !item.favorited)
                {
                    if (heart.HasItem(item, true))
                    {
                        items.Add(player.inventory[k]);
                    }
                }
            }

            if (Main.netMode == 0)
            {
                foreach (Item item in items)
                {
                    heart.DepositItem(item);
                }
            }
            else
            {
                NetHelper.SendDepositAll(heart.ID, items);
                foreach (Item item in items)
                {
                    item.SetDefaults(0, true);
                }
            }

            // Play the stash sound
            // The if is here so minimize IL hacking in DrawInventory...
            if (items.Count != 0 && !stackToCurrentlyOpenIfNotSearchForNearbyAccess)
            {
                Main.PlaySound(7, -1, -1, 1, 1f, 0f);
            }
            return(items.Count != 0);
        }
コード例 #9
0
        public static void ReceiveStorageOperation(BinaryReader reader, int sender)
        {
            int  ent = reader.ReadInt32();
            byte op  = reader.ReadByte();

            /*
             * if (Main.netMode == NetmodeID.Server)
             *  Console.WriteLine($"Receiving Storage Operation {op} from entity {ent}");
             * else
             *  Main.NewText($"Receiving Storage Operation {op} from entity {ent}");
             */

            if (Main.netMode != 2)
            {
                //The data still needs to be read for exceptions to not be thrown...
                if (op == 0 || op == 1 || op == 3)
                {
                    ItemIO.Receive(reader, true);
                }
                else if (op == 3)
                {
                    int count = reader.ReadByte();
                    for (int i = 0; i < count; i++)
                    {
                        ItemIO.Receive(reader, true);
                    }
                }

                return;
            }
            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }
            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];

            if (op == 0)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 1 || op == 3)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 2)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            SendRefreshNetworkItems(ent);
        }