private void UpdateCounter() { int numItems = 0; int capacity = 0; foreach (TEAbstractStorageUnit abstractStorageUnit in heart.GetStorageUnits()) { if (abstractStorageUnit is TEStorageUnit storageUnit) { numItems += storageUnit.NumItems; capacity += storageUnit.Capacity; } } int len = capacityText.Text.Length; capacityText.SetText(numItems + "/" + capacity + " Items"); if (len != capacityText.Text.Length) { capacityText.Recalculate(); } }
public static void Initialize() { InitLangStuff(); float itemSlotWidth = Main.inventoryBackTexture.Width * inventoryScale; float itemSlotHeight = Main.inventoryBackTexture.Height * inventoryScale; panelTop = Main.instance.invBottom + 60; panelLeft = 20f; basePanel = new UIPanel(); float innerPanelLeft = panelLeft + basePanel.PaddingLeft; float innerPanelWidth = numColumns * (itemSlotWidth + padding) + 20f + padding; panelWidth = basePanel.PaddingLeft + innerPanelWidth + basePanel.PaddingRight; panelHeight = Main.screenHeight - panelTop - 40f; basePanel.Left.Set(panelLeft, 0f); basePanel.Top.Set(panelTop, 0f); basePanel.Width.Set(panelWidth, 0f); basePanel.Height.Set(panelHeight, 0f); basePanel.Recalculate(); topBar = new UIElement(); topBar.Width.Set(0f, 1f); topBar.Height.Set(32f, 0f); basePanel.Append(topBar); InitSortButtons(); topBar.Append(sortButtons); depositButton.Left.Set(sortButtons.GetDimensions().Width + 2 * padding, 0f); depositButton.Width.Set(128f, 0f); depositButton.Height.Set(-2 * padding, 1f); depositButton.PaddingTop = 8f; depositButton.PaddingBottom = 8f; topBar.Append(depositButton); float depositButtonRight = sortButtons.GetDimensions().Width + 2 * padding + depositButton.GetDimensions().Width; searchBar.Left.Set(depositButtonRight + padding, 0f); searchBar.Width.Set(-depositButtonRight - 2 * padding, 1f); searchBar.Height.Set(0f, 1f); topBar.Append(searchBar); topBar2 = new UIElement(); topBar2.Width.Set(0f, 1f); topBar2.Height.Set(32f, 0f); topBar2.Top.Set(36f, 0f); basePanel.Append(topBar2); InitFilterButtons(); topBar2.Append(filterButtons); searchBar2.Left.Set(depositButtonRight + padding, 0f); searchBar2.Width.Set(-depositButtonRight - 2 * padding, 1f); searchBar2.Height.Set(0f, 1f); topBar2.Append(searchBar2); slotZone.Width.Set(0f, 1f); slotZone.Top.Set(76f, 0f); slotZone.Height.Set(-116f, 1f); basePanel.Append(slotZone); numRows = (items.Count + numColumns - 1) / numColumns; displayRows = (int)slotZone.GetDimensions().Height / ((int)itemSlotHeight + padding); slotZone.SetDimensions(numColumns, displayRows); int noDisplayRows = numRows - displayRows; if (noDisplayRows < 0) { noDisplayRows = 0; } scrollBarMaxViewSize = 1 + noDisplayRows; scrollBar.Height.Set(displayRows * (itemSlotHeight + padding), 0f); scrollBar.Left.Set(-20f, 1f); scrollBar.SetView(scrollBarViewSize, scrollBarMaxViewSize); slotZone.Append(scrollBar); bottomBar.Width.Set(0f, 1f); bottomBar.Height.Set(32f, 0f); bottomBar.Top.Set(-32f, 1f); basePanel.Append(bottomBar); capacityText.Left.Set(6f, 0f); capacityText.Top.Set(6f, 0f); TEStorageHeart heart = GetHeart(); int numItems = 0; int capacity = 0; if (heart != null) { foreach (TEAbstractStorageUnit abstractStorageUnit in heart.GetStorageUnits()) { if (abstractStorageUnit is TEStorageUnit) { TEStorageUnit storageUnit = (TEStorageUnit)abstractStorageUnit; numItems += storageUnit.NumItems; capacity += storageUnit.Capacity; } } } capacityText.SetText(numItems + "/" + capacity + " Items"); bottomBar.Append(capacityText); }
// @Speed: We are calling this every frame. Do we need to? public void UpdateUI() { int padding = 2; if (dirty) { RebuildUI(); dirty = false; } float slotWidth = Main.inventoryBackTexture.Width * UI.InventoryScale; float slotHeight = Main.inventoryBackTexture.Height * UI.InventoryScale; float panelLeft = 72; float panelHeight = Main.screenHeight - Main.instance.invBottom - 40f; float innerPanelWidth = numColumns * (slotWidth + padding) + padding * 4; int rows = (int)(panelHeight / slotHeight) - 1; if (Crafting && rows > 4) { rows = 4; } panelHeight = rows * (slotHeight + padding) + padding * 2; if (Crafting) { UI.TrashSlotOffset = new Point16(4, (int)panelHeight); } else { UI.TrashSlotOffset = new Point16(4, (int)panelHeight + 7); } if (Main.recBigList) { UI.TrashSlotOffset = new Point16(3, 0); } Left.Set(panelLeft, 0f); Top.Set(Main.instance.invBottom, 0f); Width.Set(innerPanelWidth + 25, 0f); Height.Set(panelHeight, 0f); { slotZone.Width.Set(innerPanelWidth, 0); slotZone.Height.Set(0, 1); slotZone.SetDimensions(numColumns, rows); int noDisplayRows = (items.Count + numColumns - 1) / numColumns - rows; // @Magic var bar = slotZone.ScrollBar; bar.Left.Set(-22, 1f); bar.Top.Set(11, 0); bar.Height.Set(panelHeight - padding * 10, 0f); bar.SetView(1, noDisplayRows + 1); } { float sideBarLeft = innerPanelWidth + 35; for (int i = 0; i < sideBar.Count; i++) { var element = sideBar[i]; int offset = 0; if (i > 2) { var sort = sideBar[2] as UIDropDown; // @Volatile :SortAndFilter if (sort.Focused) { offset += sort.OptionsY + sort.OptionDiffY * (sort.Options.Count - 1); } } if (i > 3) { var filter = sideBar[3] as UIDropDown; // @Volatile :SortAndFilter if (filter.Focused) { offset += filter.OptionsY + filter.OptionDiffY * (filter.Options.Count - 1); } } element.Left.Set(sideBarLeft, 0); element.Top.Set(15 + 27 * i + offset, 0); } } { bottomBar.Top.Set(6, 1f); int numItems = 0; int capacity = 0; TEStorageHeart heart = StoragePlayer.GetStorageHeart(); if (heart != null) { foreach (var unit in heart.GetStorageUnits()) { if (unit is TEStorageUnit) { var storageUnit = unit as TEStorageUnit; numItems += storageUnit.NumItems; capacity += storageUnit.Capacity; } } } string text = ""; if (!Crafting) { text = "• " + numItems + "/" + capacity + " Items"; } capacityText.SetText(text); } Recalculate(); }
public void Initialize() { InitLangStuff(); float smallSlotWidth = Main.inventoryBackTexture.Width * CraftingGUINew.INGREDIENTS_SCALE; panelTop = Main.instance.invBottom + 60; float innerCraftingPanelWidth = MagicStorageTwo.Instance.guiM.CraftingGUI.ActualWidth; float ingredientWidth = CraftingGUINew.AVAILABLE_INGREDIENT_NUM_COLS * (smallSlotWidth + UICommon.PADDING) + 20f + UICommon.PADDING; ingredientWidth += 12 * 2; panelLeft = 20f + (OffseLeft ? MagicStorageTwo.Instance.guiM.CraftingGUI.HasRecipe ? innerCraftingPanelWidth + ingredientWidth : innerCraftingPanelWidth : 0); storagePanel = new UIPanel(); panelWidth = itemsZone.ActualWidth + storagePanel.PaddingRight + storagePanel.PaddingLeft + 20 + UICommon.PADDING; storagePanel.Left.Set(panelLeft, 0f); storagePanel.Top.Set(panelTop, 0f); storagePanel.Width.Set(panelWidth, 0f); storagePanel.Recalculate(); upperTopBar = new UIElement(); upperTopBar.Width.Set(0f, 1f); upperTopBar.Height.Set(32f, 0f); storagePanel.Append(upperTopBar); InitSortButtons(); upperTopBar.Append(sortButtons); depositButton.Left.Set(sortButtons.GetDimensions().Width + 2 * UICommon.PADDING, 0f); depositButton.Width.Set(32 * 3 + 8 * 2 + 4, 0f); depositButton.Height.Set(-2 * UICommon.PADDING, 1f); depositButton.PaddingTop = 8f; depositButton.PaddingBottom = 8f; upperTopBar.Append(depositButton); float depositButtonRight = sortButtons.GetDimensions().Width + 2 * UICommon.PADDING + depositButton.GetDimensions().Width; nameSearchBar.Left.Set(depositButtonRight + UICommon.PADDING, 0f); nameSearchBar.Width.Set(-depositButtonRight - 1 * UICommon.PADDING, 1f); nameSearchBar.Height.Set(0f, 1f); upperTopBar.Append(nameSearchBar); lowerTopBar = new UIElement(); lowerTopBar.Width.Set(0f, 1f); lowerTopBar.Height.Set(32f, 0f); lowerTopBar.Top.Set(36f, 0f); storagePanel.Append(lowerTopBar); InitFilterButtons(); lowerTopBar.Append(filterButtons); modSearchBar.Left.Set(depositButtonRight + UICommon.PADDING, 0f); modSearchBar.Width.Set(-depositButtonRight - 1 * UICommon.PADDING, 1f); modSearchBar.Height.Set(0f, 1f); lowerTopBar.Append(modSearchBar); itemsZone.Width.Set(0f, 1f); itemsZone.Top.Set(76f, 0f); itemsZone.Height.Set(-116f, 1f); storagePanel.Append(itemsZone); numRows = (items.Count + NUM_COLS - 1) / NUM_COLS; displayRows = Math.Min(itemsZone.MaxRows, 8); itemsZone.SetDimensions(NUM_COLS, displayRows); int noDisplayRows = numRows - displayRows; if (noDisplayRows < 0) { noDisplayRows = 0; } scrollBarMaxViewSize = 1 + noDisplayRows; itemsScrollBar.Top.Set(4, 0); itemsScrollBar.Height.Set(itemsZone.ActualHeight, 0f); itemsScrollBar.Left.Set(-20f, 1f); itemsScrollBar.SetView(SCROLLBAR_SIZE, scrollBarMaxViewSize); bottomBar.Width.Set(0f, 1f); bottomBar.Height.Set(32f, 0f); bottomBar.Top.Set(itemsZone.Top.Pixels + itemsZone.ActualHeight, 0f); storagePanel.Append(bottomBar); capacityText.Left.Set(6f, 0f); capacityText.Top.Set(6f, 0f); TEStorageHeart heart = GetHeart(); int numItems = 0; int capacity = 0; if (heart != null) { foreach (TEAbstractStorageUnit abstractStorageUnit in heart.GetStorageUnits()) { if (abstractStorageUnit is TEStorageUnit) { TEStorageUnit storageUnit = (TEStorageUnit)abstractStorageUnit; numItems += storageUnit.NumItems; capacity += storageUnit.Capacity; } } } capacityText.SetText($"{numItems}/{capacity} {Locale.GetStr(Locale.C.ITEMS)}"); bottomBar.Append(capacityText); panelHeight = upperTopBar.Height.Pixels + lowerTopBar.Height.Pixels + itemsZone.ActualHeight + bottomBar.Height.Pixels + 32; storagePanel.Height.Set(panelHeight, 0); storagePanel.Recalculate(); }