public override void BuffOnEnter(GameObject obj) { TClass = obj.GetComponent <Status>(); CalculationBuffNum(); TClass.AddAttackCarryingBuff(TakeBuff); Over = false; }
public override void BuffOnEnter(GameObject obj) { Over = false; TClass = obj.GetComponent <Status>(); liveTime = 10; TakeBuff = BuffFactory.GetBuff(2, 1); TClass.AddAttackCarryingBuff(TakeBuff); Over = false; }
public override void BuffOnEnter(GameObject obj) { TClass = obj.GetComponent <Status>(); takeBuff = new Burning(LV, true); Over = false; CalculationBuffNum(); TClass.AddAttackCarryingBuff(takeBuff); Debug.Log(TClass.AttackCarryingBuffs.Count); }