public override void BuffOnEnter(GameObject obj)
 {
     TClass = obj.GetComponent <Status>();
     CalculationBuffNum();
     TClass.AddAttackCarryingBuff(TakeBuff);
     Over = false;
 }
 public override void BuffOnEnter(GameObject obj)
 {
     Over     = false;
     TClass   = obj.GetComponent <Status>();
     liveTime = 10;
     TakeBuff = BuffFactory.GetBuff(2, 1);
     TClass.AddAttackCarryingBuff(TakeBuff);
     Over = false;
 }
 public override void BuffOnEnter(GameObject obj)
 {
     TClass   = obj.GetComponent <Status>();
     takeBuff = new Burning(LV, true);
     Over     = false;
     CalculationBuffNum();
     TClass.AddAttackCarryingBuff(takeBuff);
     Debug.Log(TClass.AttackCarryingBuffs.Count);
 }