public static void UpdateCacheForEmitMesh(Mesh mesh) { for (int i = 0; i < 4; ++i) { TCParticleGlobalManager.UpdateCacheForEmitMesh(mesh, i); } }
/// <summary> /// Updates cached GPU data for the given mesh /// </summary> public void UpdateCacheForEmitMesh() { TCParticleGlobalManager.UpdateCacheForEmitMesh(EmitMesh, pes.uvChannel); }