public List <ICharacterEnemyTeamModel> Search(ICharacterEnemyTeamSearchModel searchModel, bool asListing = false) { var results = CharacterEnemyTeamsRepository.Search(searchModel); return(asListing ? results.Select(CharacterEnemyTeamMapper.MapToModelListing).ToList() : results.Select(CharacterEnemyTeamMapper.MapToModelLite).ToList()); }
// ReSharper disable once ReturnTypeCanBeEnumerable.Local // ReSharper disable once SuggestBaseTypeForParameter private IQueryable <ICharacterEnemyTeam> SearchCommon(ICharacterEnemyTeamSearchModel searchModel, bool requireActive) { return(Context.CharacterEnemyTeams .FilterByBaseFilters(searchModel, requireActive) .FilterByPaging(searchModel.Paging)); }
public IEnumerable <ICharacterEnemyTeam> Search(ICharacterEnemyTeamSearchModel searchModel, bool requireActive = true) { return(SearchCommon(searchModel, requireActive)); }
public IEnumerable <dynamic> Search(ICharacterEnemyTeamSearchModel searchModel, System.Func <ICharacterEnemyTeam, dynamic> selectStatement, bool requireActive = true) { return(SearchCommon(searchModel, requireActive) .Select(selectStatement)); }
// ReSharper disable once ReturnTypeCanBeEnumerable.Local // ReSharper disable once SuggestBaseTypeForParameter private IQueryable<ICharacterEnemyTeam> SearchCommon(ICharacterEnemyTeamSearchModel searchModel, bool requireActive) { return Context.CharacterEnemyTeams .FilterByBaseFilters(searchModel, requireActive) .FilterByPaging(searchModel.Paging); }
public IEnumerable<ICharacterEnemyTeam> Search(ICharacterEnemyTeamSearchModel searchModel, bool requireActive = true) { return SearchCommon(searchModel, requireActive); }
public IEnumerable<dynamic> Search(ICharacterEnemyTeamSearchModel searchModel, System.Func<ICharacterEnemyTeam, dynamic> selectStatement, bool requireActive = true) { return SearchCommon(searchModel, requireActive) .Select(selectStatement); }
public List<ICharacterEnemyTeamModel> Search(ICharacterEnemyTeamSearchModel searchModel, bool asListing = false) { var results = CharacterEnemyTeamsRepository.Search(searchModel); return asListing ? results.Select(CharacterEnemyTeamMapper.MapToModelListing).ToList() : results.Select(CharacterEnemyTeamMapper.MapToModelLite).ToList(); }