コード例 #1
0
ファイル: Program.cs プロジェクト: azmodii/wkHtmlToPdfSharp
        }     // End Sub CompressFile

        public static void DeflateCompressFile(string FileToCompress, string CompressedFile)
        {
            //byte[] buffer = new byte[1024 * 1024 * 64];
            byte[] buffer = new byte[1024 * 1024]; // 1MB

            using (System.IO.FileStream sourceFile = System.IO.File.OpenRead(FileToCompress))
            {
                using (System.IO.FileStream destinationFile = System.IO.File.Create(CompressedFile))
                {
                    using (System.IO.Compression.DeflateStream output = new System.IO.Compression.DeflateStream(destinationFile,
                                                                                                                System.IO.Compression.CompressionMode.Compress))
                    {
                        int bytesRead = 0;
                        while (bytesRead < sourceFile.Length)
                        {
                            int ReadLength = sourceFile.Read(buffer, 0, buffer.Length);
                            output.Write(buffer, 0, ReadLength);
                            output.Flush();
                            bytesRead += ReadLength;
                        } // Whend

                        destinationFile.Flush();
                    } // End Using System.IO.Compression.GZipStream output

                    destinationFile.Close();
                } // End Using System.IO.FileStream destinationFile

                // Close the files.
                sourceFile.Close();
            } // End Using System.IO.FileStream sourceFile
        }     // End Sub CompressFile
コード例 #2
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		internal ParticleSystemCompiledShaderData(byte[] shaderCode, bool isXbox, int colourIndex, int userIndex, int lifeIndex)
		{
			if (shaderCode == null)
				throw new ArgumentNullException();

			//compress the shader code
			if (isXbox)
			{
				//deflate stream isn't supported
				shaderCode = Xen.Graphics.ShaderSystem.ShaderSystemBase.SimpleCompress(shaderCode);
			}
			else
			{
#if !XBOX360
				using (MemoryStream stream = new MemoryStream())
				using (BinaryWriter writer = new BinaryWriter(stream))
				{
					writer.Write(shaderCode.Length);
					using (System.IO.Compression.DeflateStream d = new System.IO.Compression.DeflateStream(stream, System.IO.Compression.CompressionMode.Compress))
					{
						d.Write(shaderCode, 0, shaderCode.Length);
						d.Flush();
					}
					shaderCode = stream.ToArray();
				}
#endif
			}

			this.CompressedShaderCode = shaderCode;
			this.ColourSamplerIndex = colourIndex;
			this.UserSamplerIndex = userIndex;
			this.LifeSamplerIndex = lifeIndex;
		}
コード例 #3
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ファイル: Zlib.cs プロジェクト: zei1314nn/Effekseer
        public static unsafe byte[] Compress(byte[] buffer)
        {
            // TODO : rename to unity flag
#if SCRIPT_ENABLED
            using (var compressStream = new System.IO.MemoryStream())
                using (var compressor = new System.IO.Compression.DeflateStream(compressStream, System.IO.Compression.CompressionLevel.Optimal))
                {
                    UInt32 adder = 0;
                    fixed(byte *b = buffer)
                    {
                        adder = CalcAdler32(b, (UInt32)buffer.Length);
                    }

                    compressor.Write(buffer, 0, buffer.Count());
                    compressor.Close();
                    var compressed = compressStream.ToArray();

                    List <byte[]> dst = new List <byte[]>();
                    dst.Add(new byte[] { 0x78, 0x9c });
                    dst.Add(compressed);
                    dst.Add(BitConverter.GetBytes(adder).Reverse().ToArray());

                    return(dst.SelectMany(_ => _).ToArray());
                }
#else
            return(null);
#endif
        }
コード例 #4
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            public void WillDecodeDeflateResponse()
            {
                var testable        = new TestableJavaScriptReducer();
                var mockWebResponse = new Mock <WebResponse>();
                var ms     = new MemoryStream();
                var stream =
                    new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress);

                stream.Write(new UTF8Encoding().GetBytes("my response"), 0, "my response".Length);
                stream.Close();
                var encodedArray = ms.ToArray();

                ms.Close();
                stream.Dispose();
                ms.Dispose();
                mockWebResponse.Setup(x => x.GetResponseStream()).Returns(new MemoryStream(encodedArray));
                mockWebResponse.Setup(x => x.Headers).Returns(new WebHeaderCollection()
                {
                    { "Content-Encoding", "deflate" }
                });
                testable.Mock <IWebClientWrapper>().Setup(x => x.Download <JavaScriptResource>("http://host/js1.js")).Returns(mockWebResponse.Object);
                testable.Mock <IMinifier>().Setup(x => x.Minify <JavaScriptResource>("my response;\r\n")).Returns("min");

                var result = testable.ClassUnderTest.Process("http://host/js1.js::");

                testable.Mock <IStore>().Verify(
                    x =>
                    x.Save(Encoding.UTF8.GetBytes("min").MatchEnumerable(), result,
                           "http://host/js1.js::"), Times.Once());
                ms.Dispose();
            }
コード例 #5
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 private static byte[] StreamCompress(byte[] data)
 {
     using var val = new MemoryStream();
     using (var compressor = new System.IO.Compression.DeflateStream(val, System.IO.Compression.CompressionLevel.Optimal)) {
         compressor.Write(data, 0, data.Length);
     }
     return(val.ToArray());
 }
コード例 #6
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        /// <summary>
        /// Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
        /// </summary>
        /// <param name="buffer">An array of bytes. This method copies <paramref name="count"/> bytes from <paramref name="buffer"/> to the current stream. </param><param name="offset">The zero-based byte offset in <paramref name="buffer"/> at which to begin copying bytes to the current stream. </param><param name="count">The number of bytes to be written to the current stream. </param>
        public override void Write(byte[] buffer, int offset, int count)
        {
#if !PORTABLE
            _deflateStream.Write(buffer, offset, count);

            _adler = Adler32.Update(_adler, buffer, offset, count);
#endif
        }
コード例 #7
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        /// <summary>
        /// Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
        /// </summary>
        /// <param name="buffer">An array of bytes. This method copies <paramref name="count"/> bytes from <paramref name="buffer"/> to the current stream. </param><param name="offset">The zero-based byte offset in <paramref name="buffer"/> at which to begin copying bytes to the current stream. </param><param name="count">The number of bytes to be written to the current stream. </param>
        public override void Write(byte[] buffer, int offset, int count)
        {
#if PORTABLE
            ExceptionHelper.ThrowNotSupported();
#else
            _deflateStream.Write(buffer, offset, count);

            _adler = Adler32.Update(_adler, buffer, offset, count);
#endif
        }
コード例 #8
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        /// <summary>
        /// Compresses a byte array.
        /// </summary>
        /// <param name="bytes">Byte array to be compressed.</param>
        /// <returns>A compressed byte array.</returns>
        static public byte[] Compress(byte[] bytes)
        {
            MemoryStream outStream = new MemoryStream();

            using (System.IO.Compression.DeflateStream deflate = new System.IO.Compression.DeflateStream(outStream, System.IO.Compression.CompressionMode.Compress))
            {
                deflate.Write(bytes, 0, bytes.Length);
            }

            return(outStream.ToArray());
        }
コード例 #9
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 public byte[] EncodeDeflate(byte[] plainData)
 {
     using (MemoryStream ms = new MemoryStream())
     {
         using (System.IO.Compression.DeflateStream deflate = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true))
         {
             deflate.Write(plainData, 0, plainData.Length);
         }
         return(ms.ToArray());
     }
 }
コード例 #10
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 static public byte[] Deflate(byte[] input)
 {
     using (var deflatedStream = new System.IO.MemoryStream())
         using (var compressor = new System.IO.Compression.DeflateStream(
                    deflatedStream, System.IO.Compression.CompressionMode.Compress))
         {
             compressor.Write(input, 0, input.Length);
             compressor.Close();
             return(deflatedStream.ToArray());
         }
 }
コード例 #11
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 /// <summary>
 /// Compresses the byte array using System.IO.Compression.DeflateStream
 /// </summary>
 /// <param name="bytes">The byte array to compress</param>
 /// <returns>A byte array of compressed data</returns>
 //[System.Diagnostics.DebuggerStepThrough]
 public static byte[] AsCompressed(this byte[] bytes)
 {
     //var output = new MemoryStream();
     using (var output = new MemoryStream())
     {
         using (var deflater = new System.IO.Compression.DeflateStream(output, System.IO.Compression.CompressionMode.Compress))
         {
             deflater.Write(bytes, 0, bytes.Length);
         }
         return(output.ToArray());
     }
 }
コード例 #12
0
ファイル: Helper.cs プロジェクト: yqrashawn/JsClasses
		public static byte[] Compress(byte[] bytes)
		{
			var srcStream = new System.IO.MemoryStream(bytes);
			var dstStream = new System.IO.MemoryStream();
			srcStream.Position = 0;
			var stream = new System.IO.Compression.DeflateStream(dstStream, System.IO.Compression.CompressionMode.Compress);
			byte[] buffer = new byte[4096];
			int numRead;
			while ((numRead = srcStream.Read(buffer, 0, buffer.Length)) != 0) stream.Write(buffer, 0, numRead);
			stream.Close();
			return dstStream.ToArray();
		}
コード例 #13
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            public static void WriteDynamics(GameClient client)
            {
                if (dynamics == null)
                {
                    if (BaseVobInstance.GetCountDynamics() > 0 && ModelInstance.CountDynamics > 0)
                    {
                        PacketWriter strm = new PacketWriter();

                        // MODELS
                        if (strm.Write(ModelInstance.CountDynamics > 0))
                        {
                            strm.Write((ushort)ModelInstance.CountDynamics);
                            ModelInstance.ForEachDynamic(model =>
                            {
                                model.WriteStream(strm);
                            });
                        }

                        // INSTANCES
                        if (strm.Write(BaseVobInstance.GetCountDynamics() > 0))
                        {
                            strm.Write((ushort)BaseVobInstance.GetCountDynamics());
                            BaseVobInstance.ForEachDynamic(v =>
                            {
                                strm.Write((byte)v.ScriptObject.GetVobType());
                                v.WriteStream(strm);
                            });
                        }

                        byte[] arr    = strm.CopyData();
                        int    decomp = arr.Length;
                        using (var ms = new System.IO.MemoryStream(decomp))
                        {
                            using (var ds = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress))
                            {
                                ds.Write(arr, 0, decomp);
                            }
                            arr = ms.ToArray();
                        }

                        strm.Reset();
                        strm.Write((byte)ServerMessages.DynamicsMessage);
                        strm.Write(decomp);
                        strm.Write(arr, 0, arr.Length);
                        dynamics = strm.CopyData();
                    }
                    else
                    {
                        return;
                    }
                }
                client.Send(dynamics, dynamics.Length, NetPriority.Low, NetReliability.Reliable, '\0');
            }
コード例 #14
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            private byte[] AddFileToPak(byte[] oldRange, List <byte> fileCore, string FileName)
            {
                List <byte> list = new List <byte>();
                int         num  = fileCore.Count;
                int         num2 = (int)Math.Ceiling(oldRange.Length / 65536m);

                int[] array = new int[num2];
                Console.WriteLine("Sectors: " + num2.ToString());
                for (int i = 0; i < num2; i++)
                {
                    Console.WriteLine(FileName + " : " + i.ToString());
                    byte[] array2 = new byte[(oldRange.Length - 65536 * i > 65536) ? 65536 : (oldRange.Length - 65536 * i)];
                    Buffer.BlockCopy(oldRange, 65536 * i, array2, 0, array2.Length);
                    using (MemoryStream memoryStream = new MemoryStream())
                    {
                        using (System.IO.Compression.DeflateStream deflateStream = new System.IO.Compression.DeflateStream(memoryStream, System.IO.Compression.CompressionMode.Compress))
                        {
                            deflateStream.Write(array2, 0, array2.Length);
                        }
                        list.AddRange(BitConverter.GetBytes((short)-25480));
                        byte[] array3 = memoryStream.ToArray();
                        list.AddRange(array3);
                        list.AddRange(BitConverter.GetBytes(Utilities.Adler32Checksum(array2)).Reverse());
                        array[i] = array3.Length + 6;
                    }
                }
                byte[] array4 = new byte[57 + 16 * num2];
                Buffer.BlockCopy(BitConverter.GetBytes(num), 0, array4, 0, 4);
                Buffer.BlockCopy(BitConverter.GetBytes(list.Count), 0, array4, 8, 4);
                Buffer.BlockCopy(BitConverter.GetBytes(oldRange.Length), 0, array4, 16, 4);
                Buffer.BlockCopy(BitConverter.GetBytes(1), 0, array4, 24, 4);
                Buffer.BlockCopy(SHA1.Create().ComputeHash(list.ToArray()), 0, array4, 28, 20);
                Buffer.BlockCopy(BitConverter.GetBytes(num2), 0, array4, 48, 4);
                num += array4.Length;
                for (int j = 0; j < num2; j++)
                {
                    Buffer.BlockCopy(BitConverter.GetBytes((long)num), 0, array4, 52 + j * 16, 4);
                    num += array[j];
                    Buffer.BlockCopy(BitConverter.GetBytes((long)num), 0, array4, 60 + j * 16, 4);
                }
                Buffer.BlockCopy(new byte[]
                {
                    1
                }, 0, array4, 55 + num2 * 16, 1);
                byte[] array5 = new byte[FileName.Length + 5 + array4.Length];
                Array.Copy(Utilities.FileNameToHeaderBytes(FileName), 0, array5, 0, FileName.Length + 5);
                Array.Copy(array4, 0, array5, FileName.Length + 5, array4.Length);
                fileCore.AddRange(array4);
                fileCore.AddRange(list);
                return(array5);
            }
コード例 #15
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 private byte[] Compress(byte[] inputBuffer)
 {
     byte[] output;
     using (var outputstream = new MemoryStream())
     {
         using (var algostream = new System.IO.Compression.DeflateStream(outputstream, System.IO.Compression.CompressionLevel.Fastest, true))
         {
             algostream.Write(inputBuffer, 0, inputBuffer.Length);
         }
         outputstream.Seek(0L, SeekOrigin.Begin);
         output = outputstream.ToArray();
     }
     return(output);
 }
コード例 #16
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        /// <summary>
        /// Compresses the byte array using System.IO.Compression.DeflateStream
        /// </summary>
        /// <param name="bytes">The byte array to compress</param>
        /// <returns>A byte array of compressed data</returns>
        public static byte[] AsCompressed(this byte[] bytes)
        {
            var output = new MemoryStream();

            using (var deflater = new System.IO.Compression.DeflateStream(output, System.IO.Compression.CompressionMode.Compress))
            {
                deflater.Write(bytes, 0, bytes.Length);
            }
#if WINDOWS_PORTABLE || WINDOWS_UWP || NETCOREAPP1_0 || NETCOREAPP1_1
            return(output.ToArray());
#else
            return(output.GetBuffer());
#endif
        }
コード例 #17
0
ファイル: ArchivePacker.cs プロジェクト: pashok6798/TTG_Tools
 private static byte[] DeflateCompressor(byte[] bytes) //Для старых (версии 8 и 9) и новых архивов
 {
     byte[] retVal;
     using (MemoryStream compressedMemoryStream = new MemoryStream())
     {
         System.IO.Compression.DeflateStream compressStream = new System.IO.Compression.DeflateStream(compressedMemoryStream, System.IO.Compression.CompressionMode.Compress, true);
         compressStream.Write(bytes, 0, bytes.Length);
         compressStream.Close();
         retVal = new byte[compressedMemoryStream.Length];
         compressedMemoryStream.Position = 0L;
         compressedMemoryStream.Read(retVal, 0, retVal.Length);
         compressedMemoryStream.Close();
         compressStream.Close();
     }
     return(retVal);
 }
コード例 #18
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        public static string Base64CompressUrlEncode(string xml)
        {
            //http://stackoverflow.com/questions/12090403/how-do-i-correctly-prepare-an-http-redirect-binding-saml-request-using-c-sharp
            string base64 = string.Empty;
            var    bytes  = Encoding.UTF8.GetBytes(xml);

            using (var output = new MemoryStream())
            {
                using (var zip = new System.IO.Compression.DeflateStream(output, System.IO.Compression.CompressionMode.Compress))
                {
                    zip.Write(bytes, 0, bytes.Length);
                }
                base64 = Convert.ToBase64String(output.ToArray());
            }
            return(HttpUtility.UrlEncode(base64));
        }
 public override void Write(byte[] array, int offset, int count)
 {
     if (count == 0)
     {
         return;
     }
     if (!initdone)
     {
         doInit();
     }
     if (deflateStream == null)
     {
         initStream();
     }
     deflateStream.Write(array, offset, count);
     adler32.Update(array, offset, count);
 }
コード例 #20
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        public byte[] GetRawData(bool compress)
        {
            var bytes = new List <byte>();

            //Add header
            bytes.Add((byte)ModuleMatrix.Count);

            //Build data queue
            var dataQueue = new Queue <int>();

            foreach (var row in ModuleMatrix)
            {
                foreach (var module in row)
                {
                    dataQueue.Enqueue((bool)module ? 1 : 0);
                }
            }
            for (int i = 0; i < 8 - (ModuleMatrix.Count * ModuleMatrix.Count) % 8; i++)
            {
                dataQueue.Enqueue(0);
            }

            //Process queue
            while (dataQueue.Count > 0)
            {
                byte b = 0;
                for (int i = 7; i >= 0; i--)
                {
                    b += (byte)(dataQueue.Dequeue() << i);
                }
                bytes.Add(b);
            }
            var rawData = bytes.ToArray();

            //Compress stream (optional)
            if (compress)
            {
                var output = new System.IO.MemoryStream();
                using (var dstream = new System.IO.Compression.DeflateStream(output, System.IO.Compression.CompressionMode.Compress))
                {
                    dstream.Write(rawData, 0, rawData.Length);
                }
                rawData = output.ToArray();
            }
            return(rawData);
        }
コード例 #21
0
ファイル: StringCompress.cs プロジェクト: Jonear/Yatoo
        public static string Compress(string strSource)
        {
            if (strSource == null)
                throw new System.ArgumentException("字符串为空!");

            System.Text.Encoding encoding = System.Text.Encoding.Unicode;
            byte[] buffer = encoding.GetBytes(strSource);

            System.IO.MemoryStream ms = new System.IO.MemoryStream();
            System.IO.Compression.DeflateStream stream = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true);
            stream.Write(buffer, 0, buffer.Length);
            stream.Close();

            buffer = ms.ToArray();
            ms.Close();

            //return buffer;
            return Convert.ToBase64String(buffer); //将压缩后的byte[]转换为Base64String
        }
コード例 #22
0
ファイル: Program.cs プロジェクト: azmodii/wkHtmlToPdfSharp
        } // End Function Compress

        // http://www.dotnetperls.com/compress
        /// <summary>
        /// Compresses byte array to new byte array.
        /// </summary>
        public static byte[] DeflateCompress(byte[] raw)
        {
            byte[] baRetVal;

            using (System.IO.MemoryStream memstrm = new System.IO.MemoryStream())
            {
                using (System.IO.Compression.DeflateStream gzip = new System.IO.Compression.DeflateStream(memstrm, System.IO.Compression.CompressionMode.Compress, true))
                {
                    gzip.Write(raw, 0, raw.Length);
                    gzip.Flush();
                } // End Using System.IO.Compression.GZipStream gzip

                memstrm.Flush();
                baRetVal = memstrm.ToArray();
                memstrm.Close();
            } // End Using System.IO.MemoryStream memory

            return(baRetVal);
        } // End Function Compress
コード例 #23
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        private void OnSerializing(StreamingContext context)
        {
            if (_data.Length > 256)
            {
                if (_compressed == false)
                {
                    using (var compressedData = new MemoryStream())
                    {
                        using (var cs = new System.IO.Compression.DeflateStream(compressedData, System.IO.Compression.CompressionLevel.Optimal))
                        {
                            cs.Write(_data, 0, _data.Length);
                        }

                        compressedData.Flush();
                        _data       = compressedData.ToArray();
                        _compressed = true;
                    }
                }
            }
        }
コード例 #24
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 /// <summary>
 /// Compress using deflate algorithm.
 /// </summary>
 /// <param name="data"></param>
 /// <returns></returns>
 public static byte[] Compress(byte[] data)
 {
     byte[] array = null;
     try
     {
         using (MemoryStream memoryStream = new MemoryStream())
             using (System.IO.Compression.DeflateStream compressionStream = new System.IO.Compression.DeflateStream(memoryStream
                                                                                                                    , System.IO.Compression.CompressionMode.Compress))
             {
                 compressionStream.Write(data, 0, data.Length);
                 compressionStream.Close();
                 return(memoryStream.ToArray());
             }
     }
     catch (Exception exception)
     {
         Energy.Core.Bug.Catch(exception);
     }
     return(array);
 }
コード例 #25
0
        public static byte[] Compress(string strSource)
        {
            if (strSource == null)
            {
                throw new System.ArgumentException("字符串为空!");
            }

            System.Text.Encoding encoding = System.Text.Encoding.Unicode;
            byte[] buffer = encoding.GetBytes(strSource);

            System.IO.MemoryStream ms = new System.IO.MemoryStream();
            System.IO.Compression.DeflateStream stream = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true);
            stream.Write(buffer, 0, buffer.Length);
            stream.Close();

            buffer = ms.ToArray();
            ms.Close();

            return(buffer);
            // return Convert.ToBase64String(buffer); //将压缩后的byte[]转换为Base64String
        }
コード例 #26
0
        //字符串压缩
        public static string Compress(string strSource)
        {
            if (strSource == null || strSource.Length > 1024 * 1024)
            {
                throw new System.ArgumentException("字符串为空或长度太大!");
            }

            System.Text.Encoding encoding = System.Text.Encoding.Unicode;
            byte[] buffer = encoding.GetBytes(strSource);
            //byte[] buffer = Convert.FromBase64String(strSource); //传入的字符串不一定是Base64String类型,这样写不行

            System.IO.MemoryStream ms = new System.IO.MemoryStream();
            System.IO.Compression.DeflateStream stream = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true);
            stream.Write(buffer, 0, buffer.Length);
            stream.Close();

            buffer = ms.ToArray();
            ms.Close();

            return(Convert.ToBase64String(buffer)); //将压缩后的byte[]转换为Base64String
        }
コード例 #27
0
        private XmlNode comprimirDatos(XmlElement propiedades, CompressionAlgorithm compresor)
        {
            string valor = propiedades.OuterXml;

            System.IO.MemoryStream stream          = new MemoryStream(valor.Length);
            System.IO.Stream       streamCompresor = null;

            switch (compresor)
            {
            case CompressionAlgorithm.Deflate:
                streamCompresor = new System.IO.Compression.DeflateStream(stream, System.IO.Compression.CompressionMode.Compress);
                break;

            case CompressionAlgorithm.Gzip:
                streamCompresor = new System.IO.Compression.GZipStream(stream, System.IO.Compression.CompressionMode.Compress);
                break;

#if LZMAPRESENT
            case CompressionAlgorithm.LZMA:
                streamCompresor = new System.IO.Compression.LzmaStream(stream, System.IO.Compression.CompressionMode.Compress);
                break;
#endif
            default:
                streamCompresor = new System.IO.Compression.DeflateStream(stream, System.IO.Compression.CompressionMode.Compress);
                break;
            }


            byte[] datos = System.Text.Encoding.Default.GetBytes(valor);
            streamCompresor.Write(datos, 0, datos.Length);
            streamCompresor.Close();

            byte[] datosComprimidos = stream.ToArray();
            stream.Close();

            //  XmlElement propiedades = documento.CreateElement("properties");
            propiedades.InnerText = Convert.ToBase64String(datosComprimidos);

            return(propiedades);
        }
コード例 #28
0
 internal void WriteToStream(Stream writer)
 {
     System.Diagnostics.Debug.Assert(!IsReadOnly);
     System.Diagnostics.Debug.Assert(positionOfCompressedDataInArchive == 0);
     if (uncompressedData != null)
     {
         if (uncompressedData.CanWrite)
         {
             throw new Exception("Unclosed writable handle to " + Name + " still exists at Save time");
         }
         MemoryStream compressedDataStream = new RepairedMemoryStream((int)(uncompressedData.Length * 5 / 8));
         Stream       compressor           = new System.IO.Compression.DeflateStream(compressedDataStream, System.IO.Compression.CompressionMode.Compress);
         compressor.Write(uncompressedData.GetBuffer(), 0, (int)uncompressedData.Length);
         compressor.Close();
         compressionMethod = CompressionMethod.Deflate;
         compressedLength  = (int)compressedDataStream.Length;
         compressedData    = compressedDataStream.GetBuffer();
     }
     System.Diagnostics.Debug.Assert(compressedData != null);
     WriteZipFileHeader(writer);
     writer.Write(compressedData, 0, compressedLength);
 }
コード例 #29
0
        public static void SendHttpResponse(HttpContext context, string contentToSend)
        {
            CompressionSupport compressionSupport = context.GetCompressionSupport();
            string             acceptEncoding     = context.Request.Headers["Accept-Encoding"];

            if (compressionSupport != CompressionSupport.None)
            {
                if (context.Response.Headers.AllKeys.FirstOrDefault(key => key.Equals(HttpExtensions.ResponseCompressionHeaderKey)) == null)
                {
                    context.AddCompressionHeaders(compressionSupport);
                }

                System.IO.MemoryStream stream = null;
                using (stream = new System.IO.MemoryStream())
                {
                    byte[] content = System.Text.Encoding.UTF8.GetBytes(contentToSend);
                    if (compressionSupport == CompressionSupport.Deflate)
                    {
                        using (System.IO.Compression.DeflateStream zip = new System.IO.Compression.DeflateStream(stream, System.IO.Compression.CompressionMode.Compress, false))
                        {
                            zip.Write(content, 0, content.Length);
                        }
                    }
                    else if (compressionSupport == CompressionSupport.GZip)
                    {
                        using (System.IO.Compression.GZipStream zip = new System.IO.Compression.GZipStream(stream, System.IO.Compression.CompressionMode.Compress, false))
                        {
                            zip.Write(content, 0, content.Length);
                        }
                    }
                }
                context.Response.BinaryWrite(stream.ToByteArray());
            }
            else
            {
                context.Response.Write(contentToSend);
            }
            context.Response.Flush();
        }
コード例 #30
0
 /// <summary>
 /// Compresses and returns the <paramref name="source"/> byte array using the <see cref="System.IO.Compression.DeflateStream"/> algorithm.
 /// </summary>
 /// <param name="source">The byte array to compress.</param>
 /// <returns>The compressed <paramref name="source"/> byte array.</returns>
 public byte[] Compress(byte[] source)
 {
     if (source == null)
     {
         return(source);
     }
     byte[] result = null;
     using (var ms = new System.IO.MemoryStream())
     {
         using (var ds = new System.IO.Compression.DeflateStream(ms,
                                                                 System.IO.Compression.CompressionMode.Compress,
                                                                 true))
         {
             ds.Write(source, 0, source.Length);
             ds.Flush();
             ds.Close();
         }
         result = ms.ToArray();
         ms.Close();
     }
     return(result);
 }
コード例 #31
0
        /// <summary>
        /// Compress given data using compressor named in contentEncoding. Set the response header accordingly.
        /// </summary>
        /// <param name="data">PhpBytes or string to be compressed.</param>
        /// <param name="httpcontext">Current HttpContext.</param>
        /// <param name="contentEncoding">gzip or deflate</param>
        /// <returns>Byte stream of compressed data.</returns>
        private static PhpBytes DoGzipHandler(object data, HttpContext /*!*/ httpcontext, ContentEncoding contentEncoding)
        {
            PhpBytes phpbytes = data as PhpBytes;

            var inputbytes = (phpbytes != null) ?
                             phpbytes.ReadonlyData :
                             Configuration.Application.Globalization.PageEncoding.GetBytes(PHP.Core.Convert.ObjectToString(data));

            using (var outputStream = new System.IO.MemoryStream())
            {
                System.IO.Stream compressionStream;
                switch (contentEncoding)
                {
                case ContentEncoding.gzip:
                    compressionStream = new System.IO.Compression.GZipStream(outputStream, System.IO.Compression.CompressionMode.Compress);
                    break;

                case ContentEncoding.deflate:
                    compressionStream = new System.IO.Compression.DeflateStream(outputStream, System.IO.Compression.CompressionMode.Compress);
                    break;

                default:
                    throw new ArgumentException("Not recognized content encoding to be compressed to.", "contentEncoding");
                }

                using (compressionStream)
                {
                    compressionStream.Write(inputbytes, 0, inputbytes.Length);
                }

                //Debug.Assert(
                //    ScriptContext.CurrentContext.Headers["content-encoding"] != contentEncoding,
                //    "The content encoding was already set to '" + contentEncoding + "'. The ob_gzhandler() was called subsequently probably.");

                ScriptContext.CurrentContext.Headers["content-encoding"] = contentEncoding.ToString();

                return(new PhpBytes(outputStream.ToArray()));
            }
        }
コード例 #32
0
        /// <summary>
        /// Writes blob and it's header to the underlaying stream.
        /// </summary>
        /// <param name="blobType">The type of the blob.</param>
        /// <param name="blobContent">The pbf serialized content of the blob.</param>
        private void WriteBlob(string blobType, byte[] blobContent)
        {
            Blob blob = new Blob();

            if (this.Settings.Compression == CompressionMode.None)
            {
                blob.Raw = blobContent;
            }
            else if (this.Settings.Compression == CompressionMode.ZlibDeflate)
            {
                MemoryStream zlibStream = new MemoryStream();

                //ZLIB header
                zlibStream.WriteByte(120);
                zlibStream.WriteByte(156);

                using (System.IO.Compression.DeflateStream deflateSteram = new System.IO.Compression.DeflateStream(zlibStream, System.IO.Compression.CompressionMode.Compress, true)) {
                    deflateSteram.Write(blobContent, 0, blobContent.Length);
                }

                blob.RawSize  = (int)blobContent.Length;
                blob.ZlibData = new byte[zlibStream.Length];
                Array.Copy(zlibStream.GetBuffer(), blob.ZlibData, zlibStream.Length);
            }

            MemoryStream blobStream = new MemoryStream();

            Serializer.Serialize <Blob>(blobStream, blob);

            BlobHeader header = new BlobHeader();

            header.Type     = blobType;
            header.DataSize = (int)blobStream.Length;
            Serializer.SerializeWithLengthPrefix(_output, header, PrefixStyle.Fixed32BigEndian);

            blobStream.WriteTo(_output);
        }
コード例 #33
0
ファイル: Hash.cs プロジェクト: simonegli8/Silversite
 // Convert an object to a byte array
 public static byte[] ToBytes(object obj)
 {
     if(obj == null) return new byte[1] { 0 };
     if (obj is string) {
         if (((string)obj) == "") return new byte[1] { 4 };
         var buf = System.Text.Encoding.UTF8.GetBytes((string)obj);
         using (var ms = new MemoryStream()) {
             using (var zs = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true)) {
                 zs.Write(buf, 0, buf.Length);
             }
             if (ms.Length < buf.Length) return ms.ToArray().Prepend((byte)2).ToArray();
             else return buf.Prepend((byte)3).ToArray();
         }
     } else {
         using (var ms = new MemoryStream()) {
             ms.Write(new byte[1] { 1 }, 0, 1);
             using (var zs = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress, true)) {
                 var f = new BinaryFormatter();
                 f.Serialize(zs, obj);
             }
             return ms.ToArray();
         }
     }
 }
コード例 #34
0
ファイル: Output.CLR.cs プロジェクト: dw4dev/Phalanger
        /// <summary>
        /// Compress given data using compressor named in contentEncoding. Set the response header accordingly.
        /// </summary>
        /// <param name="data">PhpBytes or string to be compressed.</param>
        /// <param name="httpcontext">Current HttpContext.</param>
        /// <param name="contentEncoding">gzip or deflate</param>
        /// <returns>Byte stream of compressed data.</returns>
        private static PhpBytes DoGzipHandler(object data, HttpContext/*!*/httpcontext, ContentEncoding contentEncoding)
        {
            PhpBytes phpbytes = data as PhpBytes;

            var inputbytes = (phpbytes != null) ?
                phpbytes.ReadonlyData :
                Configuration.Application.Globalization.PageEncoding.GetBytes(PHP.Core.Convert.ObjectToString(data));

            using (var outputStream = new System.IO.MemoryStream())
            {
                System.IO.Stream compressionStream;
                switch (contentEncoding)
                {
                    case ContentEncoding.gzip:
                        compressionStream = new System.IO.Compression.GZipStream(outputStream, System.IO.Compression.CompressionMode.Compress);
                        break;
                    case ContentEncoding.deflate:
                        compressionStream = new System.IO.Compression.DeflateStream(outputStream, System.IO.Compression.CompressionMode.Compress);
                        break;
                    default:
                        throw new ArgumentException("Not recognized content encoding to be compressed to.", "contentEncoding");
                }

                using (compressionStream)
                {
                    compressionStream.Write(inputbytes, 0, inputbytes.Length);
                }

                //Debug.Assert(
                //    ScriptContext.CurrentContext.Headers["content-encoding"] != contentEncoding,
                //    "The content encoding was already set to '" + contentEncoding + "'. The ob_gzhandler() was called subsequently probably.");

                ScriptContext.CurrentContext.Headers["content-encoding"] = contentEncoding.ToString();

                return new PhpBytes(outputStream.ToArray());
            }
        }
コード例 #35
0
ファイル: PngEncoder.cs プロジェクト: prepare/HTML-Renderer
        private void WriteDataChunks()
        {
            byte[] pixels = _image.Pixels;

            byte[] data = new byte[_image.PixelWidth * _image.PixelHeight * 4 + _image.PixelHeight];

            int rowLength = _image.PixelWidth * 4 + 1;

            for (int y = 0; y < _image.PixelHeight; y++)
            {
                byte compression = 0;
                if (y > 0)
                {
                    compression = 2;
                }
                data[y * rowLength] = compression;

                for (int x = 0; x < _image.PixelWidth; x++)
                {
                    // Calculate the offset for the new array.
                    int dataOffset = y * rowLength + x * 4 + 1;

                    // Calculate the offset for the original pixel array.
                    int pixelOffset = (y * _image.PixelWidth + x) * 4;

                    data[dataOffset + 0] = pixels[pixelOffset + 0];
                    data[dataOffset + 1] = pixels[pixelOffset + 1];
                    data[dataOffset + 2] = pixels[pixelOffset + 2];
                    data[dataOffset + 3] = pixels[pixelOffset + 3];

                    if (y > 0)
                    {
                        int lastOffset = ((y - 1) * _image.PixelWidth + x) * 4;

                        data[dataOffset + 0] -= pixels[lastOffset + 0];
                        data[dataOffset + 1] -= pixels[lastOffset + 1];
                        data[dataOffset + 2] -= pixels[lastOffset + 2];
                        data[dataOffset + 3] -= pixels[lastOffset + 3];
                    }
                }
            }

            byte[] buffer = null;
            int bufferLength = 0;

            MemoryStream memoryStream = null;
            try
            {
                memoryStream = new MemoryStream();

                //using (Ionic.Zlib.DeflateStream zStream = new Ionic.Zlib.DeflateStream(memoryStream, Ionic.Zlib.CompressionMode.Compress))
                using (System.IO.Compression.DeflateStream zStream = new System.IO.Compression.DeflateStream(memoryStream, System.IO.Compression.CompressionMode.Compress))
                {
                    zStream.Write(data, 0, data.Length);
                    zStream.Flush();

                    bufferLength = (int)memoryStream.Length;
                    buffer = memoryStream.GetBuffer();

                    zStream.Close();
                }

                //using (DeflaterOutputStream zStream = new DeflaterOutputStream(memoryStream))
                //{
                //    zStream.Write(data, 0, data.Length);
                //    zStream.Flush();
                //    zStream.Finish();

                //    bufferLength = (int)memoryStream.Length;
                //    buffer = memoryStream.GetBuffer();
                //}
            }
            finally
            {
                if (memoryStream != null)
                {
                    memoryStream.Dispose();
                }
            }

            int numChunks = bufferLength / MaxBlockSize;

            if (bufferLength % MaxBlockSize != 0)
            {
                numChunks++;
            }

            for (int i = 0; i < numChunks; i++)
            {
                int length = bufferLength - i * MaxBlockSize;

                if (length > MaxBlockSize)
                {
                    length = MaxBlockSize;
                }

                WriteChunk(PngChunkTypes.Data, buffer, i * MaxBlockSize, length);
            }
        }
コード例 #36
0
        public static void SendHttpResponse(HttpContext context, string contentToSend)
        {
            CompressionSupport compressionSupport = context.GetCompressionSupport();
            string acceptEncoding = context.Request.Headers["Accept-Encoding"];
            if (compressionSupport != CompressionSupport.None)
            {
                if (context.Response.Headers.AllKeys.FirstOrDefault(key=>key.Equals(HttpExtensions.ResponseCompressionHeaderKey)) == null)
                    context.AddCompressionHeaders(compressionSupport);

                System.IO.MemoryStream stream = null;
                using (stream = new System.IO.MemoryStream())
                {
                    byte[] content = System.Text.Encoding.UTF8.GetBytes(contentToSend);
                    if (compressionSupport == CompressionSupport.Deflate)
                    {
                        using (System.IO.Compression.DeflateStream zip = new System.IO.Compression.DeflateStream(stream, System.IO.Compression.CompressionMode.Compress, false))
                        {
                            zip.Write(content, 0, content.Length);
                        }

                    }
                    else if (compressionSupport == CompressionSupport.GZip)
                    {
                        using (System.IO.Compression.GZipStream zip = new System.IO.Compression.GZipStream(stream, System.IO.Compression.CompressionMode.Compress, false))
                        {
                            zip.Write(content, 0, content.Length);
                        }
                    }
                }
                context.Response.BinaryWrite(stream.ToByteArray());
            }
            else
            {
                context.Response.Write(contentToSend);
            }
            context.Response.Flush();
        }
コード例 #37
0
ファイル: GODB.cs プロジェクト: bvssvni/csharp-godb
 public static byte[] Zip(byte[] data)
 {
     System.IO.MemoryStream stream = new System.IO.MemoryStream();
     System.IO.Compression.DeflateStream zStream = new System.IO.Compression.DeflateStream(
         stream, System.IO.Compression.CompressionMode.Compress, true);
     zStream.Write(data, 0, data.Length);
     zStream.Close();
     return stream.ToArray();
 }
コード例 #38
0
ファイル: PbfWriter.cs プロジェクト: najira/spatiallite-net
        /// <summary>
        /// Writes blob and it's header to the underlaying stream.
        /// </summary>
        /// <param name="blobType">The type of the blob.</param>
        /// <param name="blobContent">The pbf serialized content of the blob.</param>
        private void WriteBlob(string blobType, byte[] blobContent)
        {
            Blob blob = new Blob();
            if (this.Settings.Compression == CompressionMode.None) {
                blob.Raw = blobContent;
            }
            else if (this.Settings.Compression == CompressionMode.ZlibDeflate) {
                MemoryStream zlibStream = new MemoryStream();

                //ZLIB header
                zlibStream.WriteByte(120);
                zlibStream.WriteByte(156);

                using (System.IO.Compression.DeflateStream deflateSteram = new System.IO.Compression.DeflateStream(zlibStream, System.IO.Compression.CompressionMode.Compress, true)) {
                    deflateSteram.Write(blobContent, 0, blobContent.Length);
                }

                blob.RawSize = (int)blobContent.Length;
                blob.ZlibData = new byte[zlibStream.Length];
                Array.Copy(zlibStream.GetBuffer(), blob.ZlibData, zlibStream.Length);
            }

            MemoryStream blobStream = new MemoryStream();
            Serializer.Serialize<Blob>(blobStream, blob);

            BlobHeader header = new BlobHeader();
            header.Type = blobType;
            header.DataSize = (int)blobStream.Length;
            Serializer.SerializeWithLengthPrefix(_output, header, PrefixStyle.Fixed32BigEndian);

            blobStream.WriteTo(_output);
        }
コード例 #39
0
        public void Zlib_Streams_VariousSizes()
        {
            byte[] working = new byte[WORKING_BUFFER_SIZE];
            int n = -1;
            Int32[] Sizes = { 8000, 88000, 188000, 388000, 580000, 1580000 };

            for (int p = 0; p < Sizes.Length; p++)
            {
                // both binary and text files
                for (int m = 0; m < 2; m++)
                {
                    int sz = this.rnd.Next(Sizes[p]) + Sizes[p];
                    string FileToCompress = System.IO.Path.Combine(TopLevelDir, String.Format("Zlib_Streams.{0}.{1}", sz, (m == 0) ? "txt" : "bin"));
                    Assert.IsFalse(System.IO.File.Exists(FileToCompress), "The temporary file '{0}' already exists.", FileToCompress);
                    TestContext.WriteLine("Creating file {0}   {1} bytes", FileToCompress, sz);
                    if (m == 0)
                        CreateAndFillFileText(FileToCompress, sz);
                    else
                        _CreateAndFillBinary(FileToCompress, sz, false);

                    int crc1 = DoCrc(FileToCompress);
                    TestContext.WriteLine("Initial CRC: 0x{0:X8}", crc1);

                    // try both GZipStream and DeflateStream
                    for (int k = 0; k < 2; k++)
                    {
                        // compress with Alienlab.and System.IO.Compression
                        for (int i = 0; i < 2; i++)
                        {
                            string CompressedFileRoot = String.Format("{0}.{1}.{2}.compressed", FileToCompress,
                                              (k == 0) ? "GZIP" : "DEFLATE",
                                              (i == 0) ? "Ionic" : "BCL");

                            int x = k + i * 2;
                            int z = (x == 0) ? 4 : 1;
                            // why 4 trials??   (only for GZIP and Alienlab.
                            for (int h = 0; h < z; h++)
                            {
                                string CompressedFile = (x == 0)
                                    ? CompressedFileRoot + ".trial" + h
                                    : CompressedFileRoot;

                                using (var input = System.IO.File.OpenRead(FileToCompress))
                                {
                                    using (var raw = System.IO.File.Create(CompressedFile))
                                    {
                                        Stream compressor = null;
                                        try
                                        {
                                            switch (x)
                                            {
                                                case 0: // k == 0, i == 0
                                                    compressor = new Alienlab.Zlib.GZipStream(raw, CompressionMode.Compress, true);
                                                    break;
                                                case 1: // k == 1, i == 0
                                                    compressor = new Alienlab.Zlib.DeflateStream(raw, CompressionMode.Compress, true);
                                                    break;
                                                case 2: // k == 0, i == 1
                                                    compressor = new System.IO.Compression.GZipStream(raw, System.IO.Compression.CompressionMode.Compress, true);
                                                    break;
                                                case 3: // k == 1, i == 1
                                                    compressor = new System.IO.Compression.DeflateStream(raw, System.IO.Compression.CompressionMode.Compress, true);
                                                    break;
                                            }
                                            //TestContext.WriteLine("Compress with: {0} ..", compressor.GetType().FullName);

                                            TestContext.WriteLine("........{0} ...", System.IO.Path.GetFileName(CompressedFile));

                                            if (x == 0)
                                            {
                                                if (h != 0)
                                                {
                                                    Alienlab.Zlib.GZipStream gzip = compressor as Alienlab.Zlib.GZipStream;

                                                    if (h % 2 == 1)
                                                        gzip.FileName = FileToCompress;

                                                    if (h > 2)
                                                        gzip.Comment = "Compressing: " + FileToCompress;

                                                }
                                            }

                                            n = -1;
                                            while ((n = input.Read(working, 0, working.Length)) != 0)
                                            {
                                                compressor.Write(working, 0, n);
                                            }

                                        }
                                        finally
                                        {
                                            if (compressor != null)
                                                compressor.Dispose();
                                        }
                                    }
                                }

                                // now, decompress with Alienlab.and System.IO.Compression
                                // for (int j = 0; j < 2; j++)
                                for (int j = 1; j >= 0; j--)
                                {
                                    using (var input = System.IO.File.OpenRead(CompressedFile))
                                    {
                                        Stream decompressor = null;
                                        try
                                        {
                                            int w = k + j * 2;
                                            switch (w)
                                            {
                                                case 0: // k == 0, j == 0
                                                    decompressor = new Alienlab.Zlib.GZipStream(input, CompressionMode.Decompress, true);
                                                    break;
                                                case 1: // k == 1, j == 0
                                                    decompressor = new Alienlab.Zlib.DeflateStream(input, CompressionMode.Decompress, true);
                                                    break;
                                                case 2: // k == 0, j == 1
                                                    decompressor = new System.IO.Compression.GZipStream(input, System.IO.Compression.CompressionMode.Decompress, true);
                                                    break;
                                                case 3: // k == 1, j == 1
                                                    decompressor = new System.IO.Compression.DeflateStream(input, System.IO.Compression.CompressionMode.Decompress, true);
                                                    break;
                                            }

                                            //TestContext.WriteLine("Decompress: {0} ...", decompressor.GetType().FullName);
                                            string DecompressedFile =
                                                String.Format("{0}.{1}.decompressed", CompressedFile, (j == 0) ? "Ionic" : "BCL");

                                            TestContext.WriteLine("........{0} ...", System.IO.Path.GetFileName(DecompressedFile));

                                            using (var s2 = System.IO.File.Create(DecompressedFile))
                                            {
                                                n = -1;
                                                while (n != 0)
                                                {
                                                    n = decompressor.Read(working, 0, working.Length);
                                                    if (n > 0)
                                                        s2.Write(working, 0, n);
                                                }
                                            }

                                            int crc2 = DoCrc(DecompressedFile);
                                            Assert.AreEqual<UInt32>((UInt32)crc1, (UInt32)crc2);

                                        }
                                        finally
                                        {
                                            if (decompressor != null)
                                                decompressor.Dispose();
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            TestContext.WriteLine("Done.");
        }
コード例 #40
0
		internal void AddResources(Dictionary<string, byte[]> resources, bool compressedResources)
		{
			Tracer.Info(Tracer.Compiler, "CompilerClassLoader adding resources...");
			ModuleBuilder moduleBuilder = this.GetTypeWrapperFactory().ModuleBuilder;
			foreach(KeyValuePair<string, byte[]> kv in resources)
			{
				byte[] buf = kv.Value;
				string name = JVM.MangleResourceName(kv.Key);
				MemoryStream mem = new MemoryStream();
				if(compressedResources)
				{
					mem.WriteByte(1);
					using(System.IO.Compression.DeflateStream def = new System.IO.Compression.DeflateStream(mem, System.IO.Compression.CompressionMode.Compress, true))
					{
						def.Write(buf, 0, buf.Length);
					}
				}
				else
				{
					mem.WriteByte(0);
					mem.Write(buf, 0, buf.Length);
				}
				mem.Position = 0;
				moduleBuilder.DefineManifestResource(name, mem, ResourceAttributes.Public);
			}
		}