public void Multiply(DUIMatrix dUIMatrix, System.Drawing.Drawing2D.MatrixOrder matrixOrder) { this.matrix.Multiply(dUIMatrix, matrixOrder); RefreshMatrix3x2(); }
public void ScaleTransform(float sx, float sy, System.Drawing.Drawing2D.MatrixOrder order) { g.ScaleTransform(sx, sy, order); }
public void TranslateTransform(float dx, float dy, System.Drawing.Drawing2D.MatrixOrder order) { g.TranslateTransform(dx, dy, order); }
public void RotateTransform(float angle, System.Drawing.Drawing2D.MatrixOrder order) { g.RotateTransform(angle, order); }
public void MultiplyTransform(System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.MatrixOrder order) { g.MultiplyTransform(matrix, order); }
public void ScaleTransform(float sx, float sy, System.Drawing.Drawing2D.MatrixOrder order = System.Drawing.Drawing2D.MatrixOrder.Append) { _transformator.ScaleTransform(sx, sy); }
public void RotateTransform(float fAngle, System.Drawing.Drawing2D.MatrixOrder order = System.Drawing.Drawing2D.MatrixOrder.Append) { _transformator.RotateTransform(fAngle); }
public void TranslateTransform(float dx, float dy, System.Drawing.Drawing2D.MatrixOrder order = System.Drawing.Drawing2D.MatrixOrder.Append) { _transformator.TranslateTransform(dx, dy); }