public void LoadDataTable() { //可能在lua中读取load,只load自己需要的表 //每个表都LoadData ChapterDBModel.LoadData(); GameLevelDBModel.LoadData(); Sys_CodeDBModel.LoadData(); Sys_EffectDBModel.LoadData(); Sys_PrefabDBModel.LoadData(); Sys_SoundDBModel.LoadData(); Sys_StorySoundDBModel.LoadData(); Sys_UIFormDBModel.LoadData(); LocalizationDBModel.LoadData(); Sys_SceneDBModel.LoadData(); Sys_SceneDetailDBModel.LoadData(); }
/// <summary> /// 加载表格 /// </summary> public void LoadDataTable() { //每个表都 LoadData Sys_CodeDBModel.LoadData(); Sys_EffectDBModel.LoadData(); LocalizationDBModel.LoadData(); Sys_PrefabDBModel.LoadData(); Sys_SoundDBModel.LoadData(); Sys_StorySoundDBModel.LoadData(); Sys_UIFormDBModel.LoadData(); Sys_SceneDBModel.LoadData(); Sys_SceneDetailDBModel.LoadData(); ChapterDBModel.LoadData(); // GameLevelDBModel.LoadData(); //TaskDBModel.LoadData(); }