public void LoadDataTable()
 {
     //可能在lua中读取load,只load自己需要的表
     //每个表都LoadData
     ChapterDBModel.LoadData();
     GameLevelDBModel.LoadData();
     Sys_CodeDBModel.LoadData();
     Sys_EffectDBModel.LoadData();
     Sys_PrefabDBModel.LoadData();
     Sys_SoundDBModel.LoadData();
     Sys_StorySoundDBModel.LoadData();
     Sys_UIFormDBModel.LoadData();
     LocalizationDBModel.LoadData();
     Sys_SceneDBModel.LoadData();
     Sys_SceneDetailDBModel.LoadData();
 }
Example #2
0
        /// <summary>
        /// 加载表格
        /// </summary>
        public void LoadDataTable()
        {
            //每个表都 LoadData
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            LocalizationDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            Sys_SceneDBModel.LoadData();
            Sys_SceneDetailDBModel.LoadData();

            ChapterDBModel.LoadData();
            // GameLevelDBModel.LoadData();
            //TaskDBModel.LoadData();
        }