assemblyIsUpdated() public static method

public static assemblyIsUpdated ( ) : bool
return bool
コード例 #1
0
    static AutorunSyphon()
    {
        //only cache the assembly/update the instance/etc if the syphon instance already exists in the scene
        if (UnityEngine.Object.FindObjectOfType(typeof(Syphon)) != null)
        {
            if (!Syphon.assemblyIsUpdated())
            {
                Syphon.cacheAssembly();
            }

            EditorApplication.update += myUpdate;
        }
    }
コード例 #2
0
{//
    static AutorunSyphon()
    {
//only cache the assembly/update the instance/etc if the syphon instance already exists in the scene
//but, using registered syphon clients/server scripts instead of 'finding' them in the scene. this is faster.
        if (UnityEngine.Object.FindObjectOfType(typeof(SyphonServerTexture)) != null ||
            UnityEngine.Object.FindObjectOfType(typeof(SyphonClientTexture)) != null)
        {
//		if(Syphon.syphonScriptCount > 0){
            if (!Syphon.assemblyIsUpdated())
            {
                Syphon.cacheAssembly();
            }

            EditorApplication.update += myUpdate;
        }
    }