public static RegisterClientInstance ( SyphonClientTexture, tex, SyphonClientObject, obj ) : void | ||
tex | SyphonClientTexture, | |
obj | SyphonClientObject, | |
return | void |
//i don't trust that this doesn't crash unity. need more testing. // public SyphonClientTexture(){ // Syphon.syphonScriptCount++; // } // ~SyphonClientTexture(){ // Syphon.syphonScriptCount--; // } #endif void setupTexture() { //when you initialize the client texture, you should TRY to create the syphon client object. //if it needs to exist because the server is available, it will create it. if the server is offline, //nothing will happen. this basically initializes a singleton for that particular server appName/name. clientObject = Syphon.CreateClient(clientAppName, clientName); // if the client object exists if (clientObject != null) { //only registers it if it doesn't already exist. Syphon.RegisterClientInstance(this, clientObject); } }