public void Dispose() { _sync?.Dispose(); _sync = null; _client?.Disconnect(); _client?.Dispose(); _client = null; }
public void Dispose() { Convert?.Dispose(); ScaleShader?.Dispose(); QuadShader?.Dispose(); Upload?.Dispose(); Sync?.Dispose(); padding?.Dispose(); LinearSampler?.Dispose(); PointSampler?.Dispose(); }
public void Dispose() { IsInitSuccess = false; Sync.Dispose(); }
public void Dispose() { Sync.Dispose(); }
/// <summary> Dispose of fence </summary> public override void Dispose() // when dispose, delete query { Sync.Dispose(); }