public void Dispose()
        {
            _sync?.Dispose();
            _sync = null;

            _client?.Disconnect();
            _client?.Dispose();
            _client = null;
        }
Esempio n. 2
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 public void Dispose()
 {
     Convert?.Dispose();
     ScaleShader?.Dispose();
     QuadShader?.Dispose();
     Upload?.Dispose();
     Sync?.Dispose();
     padding?.Dispose();
     LinearSampler?.Dispose();
     PointSampler?.Dispose();
 }
 public void Dispose()
 {
     IsInitSuccess = false;
     Sync.Dispose();
 }
Esempio n. 4
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 public void Dispose()
 {
     Sync.Dispose();
 }
Esempio n. 5
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 /// <summary> Dispose of fence </summary>
 public override void Dispose()               // when dispose, delete query
 {
     Sync.Dispose();
 }