void Start() { workAnimation = FindObjectOfType <WorkAnimation>().GetComponent <WorkAnimation>(); switchActive = FindObjectOfType <SwitchActive>().GetComponent <SwitchActive>(); //boxStackAnimation = GameObject.Find("BoxStack_Animation"); //Debug.Log(boxStackAnimation); truckAnimation = FindObjectOfType <TruckAnimation>().GetComponent <TruckAnimation>(); }
// Use this for initialization void Start() { switchAcitve = GameObject.FindGameObjectWithTag("GeneratorPlace").GetComponent <SwitchActive>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); }
void Start() { canvas = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>(); switchAcitve = GameObject.FindGameObjectWithTag("Computer").GetComponent <SwitchActive>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); }