void Start()
 {
     workAnimation = FindObjectOfType <WorkAnimation>().GetComponent <WorkAnimation>();
     switchActive  = FindObjectOfType <SwitchActive>().GetComponent <SwitchActive>();
     //boxStackAnimation = GameObject.Find("BoxStack_Animation");
     //Debug.Log(boxStackAnimation);
     truckAnimation = FindObjectOfType <TruckAnimation>().GetComponent <TruckAnimation>();
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     switchAcitve    = GameObject.FindGameObjectWithTag("GeneratorPlace").GetComponent <SwitchActive>();
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
 }
Esempio n. 3
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 void Start()
 {
     canvas          = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>();
     switchAcitve    = GameObject.FindGameObjectWithTag("Computer").GetComponent <SwitchActive>();
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
 }