void Create() { string blockName = m_sushiType.ToString(); GameObject block = Instantiate(Resources.Load(blockName), transform.position, transform.rotation) as GameObject; block.transform.parent = this.gameObject.transform; //Hierarchy가 흩어지지 않도록. }
//애니메이션을 재생합니다. public void PlayAnimation(AnimationType anim) { m_current = anim; //초밥 종류에 따라서 애니메이션을 지정합니다. string animName = m_sushiType.ToString() + "_" + m_current.ToString(); m_animation.Play(animName); }