public override EffectData OnEffect() { EffectData data = new EffectData(); SupportControl support = GameObject.FindGameObjectWithTag("Support").GetComponent <SupportControl>(); support.Summon(); return(data); }
public override void AfterEffect(EffectData data) { SupportControl support = GameObject.FindGameObjectWithTag("Support").GetComponent <SupportControl>(); support.BeGone(); }