public override EffectData OnEffect()
    {
        EffectData     data    = new EffectData();
        SupportControl support = GameObject.FindGameObjectWithTag("Support").GetComponent <SupportControl>();

        support.Summon();



        return(data);
    }
    public override void AfterEffect(EffectData data)
    {
        SupportControl support = GameObject.FindGameObjectWithTag("Support").GetComponent <SupportControl>();

        support.BeGone();
    }