// Update is called once per frame void Update() { if (IsDown && Graph.GetInputFloat("WaterLevel1") < 1) { value += Time.deltaTime * 0.7f; Graph.SetInputFloat("WaterLevel1", value); Graph.QueueForRender(); Graph.RenderSync(); } if (!IsDown && Graph.GetInputFloat("WaterLevel2") < 1) { value += Time.deltaTime * 0.7f; Graph.SetInputFloat("WaterLevel2", value); Graph.QueueForRender(); Graph.RenderSync(); } if (Input.GetButtonDown("Jump")) { ChangeBehavior(); } }
// Start is called before the first frame update void Start() { value = Graph.GetInputFloat("Normal"); }