// Update is called once per frame
 void Update()
 {
     if (IsDown && Graph.GetInputFloat("WaterLevel1") < 1)
     {
         value += Time.deltaTime * 0.7f;
         Graph.SetInputFloat("WaterLevel1", value);
         Graph.QueueForRender();
         Graph.RenderSync();
     }
     if (!IsDown && Graph.GetInputFloat("WaterLevel2") < 1)
     {
         value += Time.deltaTime * 0.7f;
         Graph.SetInputFloat("WaterLevel2", value);
         Graph.QueueForRender();
         Graph.RenderSync();
     }
     if (Input.GetButtonDown("Jump"))
     {
         ChangeBehavior();
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     value = Graph.GetInputFloat("Normal");
 }