// Update is called once per frame void Update() { if (Input.GetMouseButtonUp(1) && Selected) { Selected.GetComponent <Image>().color = Selected.StartColor; Selected = null; } }
// Update is called once per frame void Update() { if (Menu.Selected && MySlected != Menu.Selected) { MySlected = Menu.Selected; CharMenu.gameObject.SetActive(false); CharMenu.sprite = Menu.Selected.NPCProgress.Hero.Fullbody; CharMenu.gameObject.SetActive(true); } else if (!Menu.Selected) { MySlected = null; CharMenu.gameObject.SetActive(false); } }