public float GetLightDistance(Structs.Vector3 v) { throw new NotSupportedException(); }
public Vector3 GetLightDirection(Structs.Vector3 v) { throw new NotSupportedException(); }
public Color GetIncidentColor(Structs.Vector3 v) { throw new NotSupportedException(); }
public float GetLightDistance(Structs.Vector3 v) { return(float.PositiveInfinity); }
public Vector3 GetLightDirection(Structs.Vector3 v) { return(Direction); }
public Color GetIncidentColor(Structs.Vector3 v) { return(LightColor); }