/// <summary> /// Update the PreviewStreet /// </summary> /// <param name="_tangent1">The new Pos of the 1.Tangent</param> /// <param name="_tangent2">The new Pos of the 2.Tangent</param> /// <param name="_endPos">The new Pos of the EndPoint</param> private void UpdatePreview(Vector3 _tangent1, Vector3 _tangent2, Vector3 _endPos) { if (!isTangent1Locked) { StreetComponentManager.UpdateStreetTangent1Pos(m_previewStreet, _tangent1); } if (!isTangent2Locked) { StreetComponentManager.UpdateStreetTangent2Pos(m_previewStreet, _tangent2); } StreetComponentManager.UpdateStreetEndPos(m_previewStreet, _endPos); }