private void PlacePreview() { m_crossColl.GetComponent <MeshRenderer>().material = StreetComponentManager.Instance.streetMatColl; m_crossObj.GetComponent <MeshRenderer>().material.color = Color.white; m_cross.SetOP(); m_cross.CreateDeadEnds(); m_cross.SetID(); m_cross.CheckGridCollision(); StreetComponentManager.AddCross(m_cross); }