/// <summary> /// packet where to put the packet /// </summary> /// <param name="packet"></param> /// <returns></returns> private int GetNextPacket(Packet packet) { // get next packet. bool fetchedPacket = false; while (!EndOfStream && !fetchedPacket) { int result1 = StreamState.packetout(packet); if (result1 == 0) { // no more packets in page. Fetch new page. int result2 = 0; while (!EndOfStream && result2 == 0) { result2 = SyncState.pageout(Page); if (result2 == 0) { FetchData(); } } // return if we have reaced end of file. if ((result2 == 0) && (Page.eos() != 0)) { return(-1); } if (result2 == 0) { // need more data fetching page.. FetchData(); } else if (result2 == -1) { //throw new Exception("syncState.pageout(page) result == -1"); Console.WriteLine("syncState.pageout(page) result == -1"); return(-1); } else { int result3 = StreamState.pagein(Page); } } else if (result1 == -1) { //throw new Exception("streamState.packetout(packet) result == -1"); Console.WriteLine("streamState.packetout(packet) result == -1"); return(-1); } else { fetchedPacket = true; } } return(0); }
Stream DecodeStream(Stream input, bool skipWavHeader) { int convsize = 4096 * 2; byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack TextWriter s_err = new DebugWriter(); Stream output = new MemoryStream(); if (!skipWavHeader) { output.Seek(HEADER_SIZE, SeekOrigin.Begin); // reserve place for WAV header } SyncState oy = new SyncState(); // sync and verify incoming physical bitstream StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets Page og = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet op = new Packet(); // one raw packet of data for decode Info vi = new Info(); // struct that stores all the static vorbis bitstream settings Comment vc = new Comment(); // struct that stores all the bitstream user comments DspState vd = new DspState(); // central working state for the packet->PCM decoder Block vb = new Block(vd); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup oy.init(); // Now we can read pages while (true) { // we repeat if the bitstream is chained int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { break; } // error case. Must not be Vorbis data s_err.WriteLine("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); if (os.pagein(og) < 0) { // error; stream version mismatch perhaps s_err.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { // no page? must not be vorbis s_err.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { // error case; not a vorbis header s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. s_err.WriteLine("Corrupt secondary header. Exiting."); } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } if (bytes == 0 && i < 2) { s_err.WriteLine("End of file before finding all Vorbis headers!"); } oy.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = vc.user_comments; for (int j = 0; j < vc.user_comments.Length; j++) { if (ptr[j] == null) { break; } s_err.WriteLine(vc.getComment(j)); } s_err.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz"); s_err.WriteLine("Encoded by: " + vc.getVendor() + "\n"); } convsize = 4096 / vi.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position s_err.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { os.pagein(og); // can safely ignore errors at // this point while (true) { result = os.packetout(op); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (vb.synthesis(op) == 0) { // test for success! vd.synthesis_blockin(vb); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; bool clipflag = false; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < vi.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; clipflag = true; } if (val < -32768) { val = -32768; clipflag = true; } if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } if (clipflag) { //s_err.WriteLine("Clipping in frame "+vd.sequence); } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); // tell libvorbis how // many samples we // actually consumed } } } if (og.eos() != 0) { eos = 1; } } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) { eos = 1; } } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] os.clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly vb.clear(); vd.clear(); vi.clear(); // must be called last } // OK, clean up the framer oy.clear(); s_err.WriteLine("Done."); output.Seek(0, SeekOrigin.Begin); if (!skipWavHeader) { WriteHeader(output, (int)(output.Length - HEADER_SIZE), vi.rate, (ushort)16, (ushort)vi.channels); output.Seek(0, SeekOrigin.Begin); } return(output); }
static byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack #endregion Fields #region Methods public static void main(String[] arg) { //Stream output = File.OpenWrite("output.bin"); var Name = "Output.ogg"; var OutputBuffer = new MemoryStream(); Stream input = null; //java.io.InputStream input=System.In; if (arg.Length > 0) { try { Name = arg[0]; input = File.OpenRead(arg[0]); } catch (Exception e) { Console.Error.WriteLine(e); } } else { throw (new NotImplementedException("aaaa")); } if (input == null) throw (new NotImplementedException("bbb")); var SyncState = new SyncState(); // sync and verify incoming physical bitstream var StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets var Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside var Packet = new Packet(); // one raw packet of data for decode var Info = new Info(); // struct that stores all the static vorbis bitstream settings var Comment = new Comment(); // struct that stores all the bitstream user comments var DspState = new DspState(); // central working state for the packet->PCM decoder var Block = new Block(DspState); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup SyncState.Init(); // Now we can read pages // we repeat if the bitstream is chained while (true) { int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { Console.Error.WriteLine(e); return; } SyncState.wrote(bytes); // Get the first page. int _result = SyncState.PageOut(Page); if (_result != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) break; Console.WriteLine(bytes + "; " + _result); //File.WriteAllBytes(); // error case. Must not be Vorbis data Console.Error.WriteLine("Input does not appear to be an Ogg bitstream."); return; } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.Init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw (new Exception("Error reading first page of Ogg bitstream data.")); } if (StreamState.PacketOut(Packet) != 1) { // no page? must not be vorbis throw (new Exception("Error reading initial header packet.")); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw (new Exception("This Ogg bitstream does not contain Vorbis audio data.")); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.PageOut(Page); if (result == 0) break; // Need more data // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.PacketOut(Packet); if (result == 0) break; if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw(new Exception("Corrupt secondary header. Exiting.")); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } if (bytes == 0 && i < 2) { throw(new Exception("End of file before finding all Vorbis headers!")); } SyncState.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = Comment.user_comments; for (int j = 0; j < ptr.Length; j++) { if (ptr[j] == null) break; Console.Error.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1)); } Console.Error.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate); Console.Error.WriteLine( "Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1)); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. DspState.synthesis_init(Info); // central decode state Block.init(DspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[Info.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = SyncState.PageOut(Page); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position Console.Error.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { StreamState.pagein(Page); // can safely ignore errors at // this point while (true) { result = StreamState.PacketOut(Packet); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (Block.synthesis(Packet) == 0) { // test for success! DspState.synthesis_blockin(Block); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < Info.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } if (val < 0) val = val | 0x8000; convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)(((uint)val) >> 8); ptr += 2 * (Info.channels); } } // System.out.write(convbuffer, 0, 2*vi.channels*bout); //throw(new NotImplementedException("ccccccccc")); OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout); // tell libvorbis how // many samples we // actually consumed DspState.synthesis_read(bout); } } } if (Page.eos() != 0) eos = 1; } } if (eos == 0) { index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } SyncState.wrote(bytes); if (bytes == 0) eos = 1; } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] StreamState.Clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly Block.clear(); DspState.clear(); Info.Clear(); // must be called last } // OK, clean up the framer SyncState.Clear(); var WaveStream = new WaveStream(); using (var WaveOutputStream = File.OpenWrite(Name + ".wav")) { OutputBuffer.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { OutputBuffer.CopyTo(WaveOutputStream); }, NumberOfChannels: 1, SampleRate: 44100); } Console.Error.WriteLine("Done."); }
/// <summary> /// Initalizes the vorbis stream. Reads the stream until info and comment are read. /// </summary> private void InitVorbis() { // Now we can read pages SyncState.init(); // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.buffer(4096); byte[] buffer = SyncState.data; int bytes = Stream.Read(buffer, 0, buffer.Length); SyncState.wrote(bytes); // Get the first page. if (SyncState.pageout(Page) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { return; //break; } // error case. Must not be Vorbis data throw new Exception("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw new Exception("Error reading first page of Ogg bitstream data."); } if (StreamState.packetout(Packet) != 1) { // no page? must not be vorbis throw new Exception("Error reading initial header packet."); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw new Exception("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we read // and submit data until we get our two packets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.pageout(Page); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.packetout(Packet); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw new Exception("Corrupt secondary header. Exiting."); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.buffer(4096); buffer = SyncState.data; bytes = Stream.Read(buffer, index, 4096); // NOTE: This is a bugfix. read will return -1 which will mess up syncState. if (bytes < 0) { bytes = 0; } if (bytes == 0 && i < 2) { throw new Exception("End of file before finding all Vorbis headers!"); } SyncState.wrote(bytes); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. dspState.synthesis_init(Info); // central decode state Block.init(dspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here }
public AudioSample OggToWav(Stream ogg, float volume, float pitch) { AudioSample sample = new AudioSample(); TextWriter s_err = new StringWriter(); Stream input = null; MemoryStream output = null; input = ogg; output = new MemoryStream(); SyncState oy = new SyncState(); StreamState os = new StreamState(); Page og = new Page(); Packet op = new Packet(); Info vi = new Info(); Comment vc = new Comment(); DspState vd = new DspState(); Block vb = new Block(vd); byte[] buffer; int bytes = 0; oy.init(); while (true) { int eos = 0; int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (oy.pageout(og) != 1) { if (bytes < 4096) { break; } s_err.WriteLine("Input does not appear to be an Ogg bitstream."); } os.init(og.serialno()); vi.init(); vc.init(); if (os.pagein(og) < 0) { s_err.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { s_err.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; } if (result == 1) { os.pagein(og); while (i < 2) { result = os.packetout(op); if (result == 0) { break; } vi.synthesis_headerin(vc, op); i++; } } } index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); } sample.Channels = vi.channels; sample.Rate = (int)((float)vi.rate * pitch); convsize = 4096 / vi.channels; vd.synthesis_init(vi); vb.init(vd); float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) { break; } if (result != -1) { os.pagein(og); while (true) { result = os.packetout(op); if (result == 0) { break; } if (result != -1) { int samples; if (vb.synthesis(op) == 0) { vd.synthesis_blockin(vb); } while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); for (i = 0; i < vi.channels; i++) { int ptr = i * 2; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } val = (int)((float)val * volume); if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); } } } if (og.eos() != 0) { eos = 1; } } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) { eos = 1; } } } os.clear(); vb.clear(); vd.clear(); vi.clear(); break; } oy.clear(); input.Close(); sample.Pcm = output.ToArray(); return(sample); }
// uses the local ogg_stream storage in vf; this is important for // non-streaming input sources int fetch_headers(Info vi, Comment vc, int[] serialno, Page og_ptr) { //System.err.println("fetch_headers"); Page og=new Page(); Packet op=new Packet(); int ret; if(og_ptr==null) { ret=get_next_page(og, CHUNKSIZE); if(ret==OV_EREAD)return OV_EREAD; if(ret<0) return OV_ENOTVORBIS; og_ptr=og; } if(serialno!=null)serialno[0]=og_ptr.serialno(); os.init(og_ptr.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data vi.init(); vc.init(); int i=0; while(i<3) { os.pagein(og_ptr); while(i<3) { int result=os.packetout(op); if(result==0)break; if(result==-1) { Console.Error.WriteLine("Corrupt header in logical bitstream."); //goto bail_header; vi.clear(); vc.clear(); os.clear(); return -1; } if(vi.synthesis_headerin(vc, op)!=0) { Console.Error.WriteLine("Illegal header in logical bitstream."); //goto bail_header; vi.clear(); vc.clear(); os.clear(); return -1; } i++; } if(i<3) if(get_next_page(og_ptr, 1)<0) { Console.Error.WriteLine("Missing header in logical bitstream."); //goto bail_header; vi.clear(); vc.clear(); os.clear(); return -1; } } return 0; }
// fetch and process a packet. Handles the case where we're at a // bitstream boundary and dumps the decoding machine. If the decoding // machine is unloaded, it loads it. It also keeps pcm_offset up to // date (seek and read both use this. seek uses a special hack with // readp). // // return: -1) hole in the data (lost packet) // 0) need more date (only if readp==0)/eof // 1) got a packet int process_packet(int readp) { Page og = new Page(); // handle one packet. Try to fetch it from current stream state // extract packets from page while (true) { // process a packet if we can. If the machine isn't loaded, // neither is a page if (decode_ready) { Packet op = new Packet(); int result = os.packetout(op); long granulepos; // if(result==-1)return(-1); // hole in the data. For now, swallow // and go. We'll need to add a real // error code in a bit. if (result > 0) { // got a packet. process it granulepos = op.granulepos; if (vb.synthesis(op) == 0) { // lazy check for lazy // header handling. The // header packets aren't // audio, so if/when we // submit them, // vorbis_synthesis will // reject them // suck in the synthesis data and track bitrate { int oldsamples = vd.synthesis_pcmout(null, null); vd.synthesis_blockin(vb); samptrack += vd.synthesis_pcmout(null, null) - oldsamples; bittrack += op.bytes * 8; } // update the pcm vorbisFile.offset. if (granulepos != -1 && op.e_o_s == 0) { int link = (vorbisFile.skable ? current_link : 0); int samples; // this packet has a pcm_offset on it (the last packet // completed on a page carries the vorbisFile.offset) After processing // (above), we know the pcm position of the *last* sample // ready to be returned. Find the vorbisFile.offset of the *first* // // As an aside, this trick is inaccurate if we begin // reading anew right at the last page; the end-of-stream // granulepos declares the last frame in the stream, and the // last packet of the last page may be a partial frame. // So, we need a previous granulepos from an in-sequence page // to have a reference point. Thus the !op.e_o_s clause above samples = vd.synthesis_pcmout(null, null); granulepos -= samples; for (int i = 0; i < link; i++) { granulepos += vorbisFile.pcmlengths[i]; } pcm_offset = granulepos; } return(1); } } } if (readp == 0) { return(0); } if (vorbisFile.get_next_page(og, -1, this) < 0) { return(0); // eof. leave unitialized } // bitrate tracking; add the header's bytes here, the body bytes // are done by packet above bittrack += og.header_len * 8; // has our decoding just traversed a bitstream boundary? if (decode_ready) { if (current_serialno != og.serialno()) { decode_clear(); } } // Do we need to load a new machine before submitting the page? // This is different in the seekable and non-seekable cases. // // In the seekable case, we already have all the header // information loaded and cached; we just initialize the machine // with it and continue on our merry way. // // In the non-seekable (streaming) case, we'll only be at a // boundary if we just left the previous logical bitstream and // we're now nominally at the header of the next bitstream if (!decode_ready) { int i; if (vorbisFile.skable) { current_serialno = og.serialno(); // match the serialno to bitstream section. We use this rather than // vorbisFile.offset positions to avoid problems near logical bitstream // boundaries for (i = 0; i < vorbisFile.links; i++) { if (vorbisFile.serialnos[i] == current_serialno) { break; } } if (i == vorbisFile.links) { return(-1); // sign of a bogus stream. error out, } // leave machine uninitialized current_link = i; os.init(current_serialno); os.reset(); } else { // we're streaming // fetch the three header packets, build the info struct int[] foo = new int[1]; int ret = vorbisFile.fetch_headers(vorbisFile.vi[0], vorbisFile.vc[0], foo, og, this); current_serialno = foo[0]; if (ret != 0) { return(ret); } current_link++; i = 0; } make_decode_ready(); } os.pagein(og); } }
static byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack public static void main(String[] arg) { //Stream output = File.OpenWrite("output.bin"); var Name = "Output.ogg"; var OutputBuffer = new MemoryStream(); Stream input = null; //java.io.InputStream input=System.In; if (arg.Length > 0) { try { Name = arg[0]; input = File.OpenRead(arg[0]); } catch (Exception e) { Console.Error.WriteLine(e); } } else { throw (new NotImplementedException("aaaa")); } if (input == null) { throw (new NotImplementedException("bbb")); } var SyncState = new SyncState(); // sync and verify incoming physical bitstream var StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets var Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside var Packet = new Packet(); // one raw packet of data for decode var Info = new Info(); // struct that stores all the static vorbis bitstream settings var Comment = new Comment(); // struct that stores all the bitstream user comments var DspState = new DspState(); // central working state for the packet->PCM decoder var Block = new Block(DspState); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup SyncState.Init(); // Now we can read pages // we repeat if the bitstream is chained while (true) { int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { Console.Error.WriteLine(e); return; } SyncState.wrote(bytes); // Get the first page. int _result = SyncState.PageOut(Page); if (_result != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { break; } Console.WriteLine(bytes + "; " + _result); //File.WriteAllBytes(); // error case. Must not be Vorbis data Console.Error.WriteLine("Input does not appear to be an Ogg bitstream."); return; } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.Init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw (new Exception("Error reading first page of Ogg bitstream data.")); } if (StreamState.PacketOut(Packet) != 1) { // no page? must not be vorbis throw (new Exception("Error reading initial header packet.")); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw (new Exception("This Ogg bitstream does not contain Vorbis audio data.")); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.PageOut(Page); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.PacketOut(Packet); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw(new Exception("Corrupt secondary header. Exiting.")); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } if (bytes == 0 && i < 2) { throw(new Exception("End of file before finding all Vorbis headers!")); } SyncState.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = Comment.user_comments; for (int j = 0; j < ptr.Length; j++) { if (ptr[j] == null) { break; } Console.Error.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1)); } Console.Error.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate); Console.Error.WriteLine( "Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1)); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. DspState.synthesis_init(Info); // central decode state Block.init(DspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[Info.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = SyncState.PageOut(Page); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position Console.Error.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { StreamState.pagein(Page); // can safely ignore errors at // this point while (true) { result = StreamState.PacketOut(Packet); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (Block.synthesis(Packet) == 0) { // test for success! DspState.synthesis_blockin(Block); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < Info.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)(((uint)val) >> 8); ptr += 2 * (Info.channels); } } // System.out.write(convbuffer, 0, 2*vi.channels*bout); //throw(new NotImplementedException("ccccccccc")); OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout); // tell libvorbis how // many samples we // actually consumed DspState.synthesis_read(bout); } } } if (Page.eos() != 0) { eos = 1; } } } if (eos == 0) { index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } SyncState.wrote(bytes); if (bytes == 0) { eos = 1; } } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] StreamState.Clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly Block.clear(); DspState.clear(); Info.Clear(); // must be called last } // OK, clean up the framer SyncState.Clear(); var WaveStream = new WaveStream(); using (var WaveOutputStream = File.OpenWrite(Name + ".wav")) { OutputBuffer.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { OutputBuffer.CopyTo(WaveOutputStream); }, NumberOfChannels: 1, SampleRate: 44100); } Console.Error.WriteLine("Done."); }
public AudioFormat ReadHeader(Stream source) { input = source; oy.init(); // Now we can read pages // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; bytes = input.Read(buffer, index, 4096); oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { return(default(AudioFormat)); } } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); os.pagein(og); os.packetout(op); vi.synthesis_headerin(vc, op); // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two packets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) { break; } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; bytes = input.Read(buffer, index, 4096); oy.wrote(bytes); } // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode AudioFormat format; format.Channels = vi.channels; format.BitsPerSample = 16; format.SampleRate = vi.rate; return(format); }