protected override async Task<bool> Main() { FlightPath flightPath = new StraightOrParabolicFlightPath(ExProfileBehavior.Me.Location, Target, this); var distance = flightPath.Distance; if (distance < Radius) { Logger.Info(Localization.Localization.ExFlyTo_Distance, flightPath.Start, flightPath.End); isDone = true; return true; } StatusText = Localization.Localization.ExFlyTo_GenPath; FlightPath path; if (FlightPath.Paths.TryGetValue(flightPath.Key, out path)) { flightPath = path; Logger.Info(Localization.Localization.ExFlyTo_ExsistingPath, flightPath.Key, flightPath.Start, flightPath.End); } else { Logger.Info(Localization.Localization.ExFlyTo_NewPath, flightPath.Key, flightPath.Start, flightPath.End); if (await flightPath.BuildPath()) { FlightPath.Paths[flightPath.Key] = flightPath; } } if (flightPath.Count > 0) { StatusText = "Target: " + Target; do { if (flightPath.Current.IsDeviation) { Logger.Info(Localization.Localization.ExFlyTo_Deviating, flightPath.Current); } else { Logger.Verbose(Localization.Localization.ExFlyTo_MoveToWaypoint, flightPath.Current); if (!ExBuddySettings.Instance.VerboseLogging && (flightPath.Index%5 == 0 || flightPath.Index == flightPath.Count - 1)) { Logger.Info(Localization.Localization.ExFlyTo_MoveToWaypoint2, flightPath.Index + 1, flightPath.Current); } } // Last if (RandomFinalSpot && flightPath.Index == flightPath.Count - 1) { Vector3 current = flightPath.Current; current = current.AddRandomDirection(FinalSpotRadius, SphereType.TopHalf); await MoveToWithinRadius(current); } else { await MoveToWithinRadius(flightPath.Current); } } while (flightPath.Next()); flightPath.Reset(); } else { Logger.Error(Localization.Localization.ExFlyTo_NoViablePath, Target); } if (ForceLanding) { await ForceLand(); } isDone = true; return true; }
protected override async Task <bool> Main() { FlightPath flightPath = new StraightOrParabolicFlightPath(ExProfileBehavior.Me.Location, Target, this); var distance = flightPath.Distance; if (distance < Radius) { Logger.Info(Localization.Localization.ExFlyTo_Distance, flightPath.Start, flightPath.End); isDone = true; return(true); } StatusText = Localization.Localization.ExFlyTo_GenPath; FlightPath path; if (FlightPath.Paths.TryGetValue(flightPath.Key, out path)) { flightPath = path; Logger.Info(Localization.Localization.ExFlyTo_ExsistingPath, flightPath.Key, flightPath.Start, flightPath.End); } else { Logger.Info(Localization.Localization.ExFlyTo_NewPath, flightPath.Key, flightPath.Start, flightPath.End); if (await flightPath.BuildPath()) { FlightPath.Paths[flightPath.Key] = flightPath; } } if (flightPath.Count > 0) { StatusText = "Target: " + Target; do { if (flightPath.Current.IsDeviation) { Logger.Info(Localization.Localization.ExFlyTo_Deviating, flightPath.Current); } else { Logger.Verbose(Localization.Localization.ExFlyTo_MoveToWaypoint, flightPath.Current); if (!ExBuddySettings.Instance.VerboseLogging && (flightPath.Index % 5 == 0 || flightPath.Index == flightPath.Count - 1)) { Logger.Info(Localization.Localization.ExFlyTo_MoveToWaypoint2, flightPath.Index + 1, flightPath.Current); } } // Last if (RandomFinalSpot && flightPath.Index == flightPath.Count - 1) { Vector3 current = flightPath.Current; current = current.AddRandomDirection(FinalSpotRadius, SphereType.TopHalf); await MoveToWithinRadius(current); } else { await MoveToWithinRadius(flightPath.Current); } } while (flightPath.Next()); flightPath.Reset(); } else { Logger.Error(Localization.Localization.ExFlyTo_NoViablePath, Target); } if (ForceLanding #if !RB_CN && !MovementManager.IsDiving #endif ) { await ForceLand(); } isDone = true; return(true); }
public async Task<bool> Fly() { FlightPath flightPath = new StraightOrParabolicFlightPath(Me.Location, Target, this); var distance = flightPath.Distance; if (distance < Radius) { Logger.Info("Already in range -> Start: {0}, End: {1}", flightPath.Start, flightPath.End); isDone = true; return true; } StatusText = "Generating Path"; FlightPath path; if (FlightPath.Paths.TryGetValue(flightPath.Key, out path)) { flightPath = path; Logger.Info("Using existing FlightPath {0} from {1} to {2}", flightPath.Key, flightPath.Start, flightPath.End); } else { Logger.Info("Building new FlightPath {0} from {1} to {2}", flightPath.Key, flightPath.Start, flightPath.End); if (await flightPath.BuildPath()) { FlightPath.Paths[flightPath.Key] = flightPath; } } if (flightPath.Count > 0) { StatusText = "Target: " + Target; do { if (flightPath.Current.IsDeviation) { Logger.Verbose("Deviating from course to waypoint: {0}", flightPath.Current); } else { Logger.Verbose("Moving to waypoint: {0}", flightPath.Current); } await MoveToWithinRadius(flightPath.Current, Radius); } while (flightPath.Next()); flightPath.Reset(); } else { Logger.Error("No viable path computed for {0}.", Target); } if (ForceLanding) { await ForceLand(); } isDone = true; return true; }