// Start is called before the first frame update void Start() { storedData = GameObject.Find("PassedData").GetComponent <StoredServerData>(); waitTime = storedData.pauseLimit; gameTime = storedData.roundLimit; Debug.Log(count++); currentTime = 0; }
private void Start() { gameManger = GameObject.Find("Game Manager").GetComponent <GameManager>(); serverData = GameObject.Find("PassingData").GetComponent <StoredServerData>(); port = serverData.parsedPortNumber; serverData.Destory(); Instance = this; msgThread = new Thread(ReceiveMessages); msgThread.Start(); snapShot = new Thread(SendSnapshot); snapShot.Start(); }