コード例 #1
0
        //
        public override int GetInputState(ref XDevicePlugin.ControllerState state)
        {
            if (m_Device.connected)
            {
                Vector2 v2;
                //
                v2 = m_Device.GetAxis(EVRButtonId.k_EButton_Axis1);
                state.axes[(int)ControllerAxis.PrimaryTrigger] = v2.x;
                v2 = m_Device.GetAxis(EVRButtonId.k_EButton_Axis0);
                state.axes[(int)ControllerAxis.PrimaryThumbX] = v2.x;
                state.axes[(int)ControllerAxis.PrimaryThumbY] = v2.y;
                //
                state.buttons = 0;
                if (m_Device.GetHairTrigger())
                {
                    state.buttons |= (uint)XimmerseButton.Trigger;
                }
                if (m_Device.GetPress(SteamVR_Controller.ButtonMask.Grip))
                {
                    state.buttons |= (uint)XimmerseButton.Grip;
                }

                if (m_Device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad))
                {
                    state.buttons |= (uint)XimmerseButton.Touch;
                }
                if (m_Device.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
                {
                    state.buttons |= (uint)XimmerseButton.Click;
                }

                if (m_Device.GetPress(SteamVR_Controller.ButtonMask.ApplicationMenu))
                {
                    state.buttons |= (uint)XimmerseButton.App;
                }
                if (m_Device.GetPress(SteamVR_Controller.ButtonMask.System))
                {
                    state.buttons |= (uint)XimmerseButton.Home;
                }

                //
                TrackedDevicePose_t pose = m_UseOnNewPoses?m_Pose:m_Device.GetPose();
                XDevicePlugin.SetInt(handle, XDevicePlugin.kField_TrackingResultInt, (int)(pose.bPoseIsValid?TrackingResult.PoseTracked:TrackingResult.NotTracked));
                SteamVR_Utils.RigidTransform rt = new SteamVR_Utils.RigidTransform(pose.mDeviceToAbsoluteTracking);
                Vector3 v3 = rt.pos;
                state.position[0] = v3.x;
                state.position[1] = v3.y;
                state.position[2] = -v3.z;
                Quaternion q = rt.rot;
                state.rotation[0] = -q.x;
                state.rotation[1] = -q.y;
                state.rotation[2] = q.z;
                state.rotation[3] = q.w;
                //
            }
            return(0);
        }
コード例 #2
0
ファイル: FollowHand.cs プロジェクト: Maxgamerboy1/VRGame
    // Update is called once per frame
    void Update()
    {
        var newPos = new Vector3(Controller.transform.position.x, Controller.transform.position.y, Controller.transform.position.z);
        var newRot = new Quaternion(Controller.transform.rotation.x, Controller.transform.rotation.y, Controller.transform.rotation.z, Controller.transform.rotation.w);

        SteamVR_Controller.Device controllerDevice = SteamVR_Controller.Input((int)Controller.controllerIndex);
        var controllerPose = controllerDevice.GetPose();

        //Controller.Get
        //hand.transform.SetPositionAndRotation(newPos, newRot);
        //hand.transform.SetPositionAndRotation(new Vector3(controllerPose.vVelocity.v0, controllerPose.vVelocity.v1, controllerPose.vVelocity.v2), newRot);
        var rot = Quaternion.LookRotation(Controller.transform.forward, Controller.transform.up);

        hand.transform.SetPositionAndRotation(controllerDevice.transform.pos, rot);
    }