private void TestAchieve(string cmd) { //m_StatsAndAchievements.Render(); //GUILayout.Space(10); if (cmd == "100") { m_StatsAndAchievements.AddDistanceTraveled(100.0f); print("Added 100"); } else if (cmd == "Reset") { m_StatsAndAchievements.ResetAll(); } else if (cmd == "Render") { m_StatsAndAchievements.Render(); } }
private void OnGUI() { m_StatsAndAchievements.Render(); GUILayout.Space(10); if (GUILayout.Button("Set State to Active")) { m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameActive); } if (GUILayout.Button("Set State to Winner")) { m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameWinner); } if (GUILayout.Button("Set State to Loser")) { m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameLoser); } if (GUILayout.Button("Add Distance Traveled +100")) { m_StatsAndAchievements.AddDistanceTraveled(100.0f); } }
private void OnGUI() { m_StatsAndAchievements.Render(); }