Render() public method

public Render ( ) : void
return void
Esempio n. 1
0
    private void TestAchieve(string cmd)
    {
        //m_StatsAndAchievements.Render();
        //GUILayout.Space(10);

        if (cmd == "100")
        {
            m_StatsAndAchievements.AddDistanceTraveled(100.0f);
            print("Added 100");
        }
        else if (cmd == "Reset")
        {
            m_StatsAndAchievements.ResetAll();
        }
        else if (cmd == "Render")
        {
            m_StatsAndAchievements.Render();
        }
    }
Esempio n. 2
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    private void OnGUI()
    {
        m_StatsAndAchievements.Render();
        GUILayout.Space(10);

        if (GUILayout.Button("Set State to Active"))
        {
            m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameActive);
        }
        if (GUILayout.Button("Set State to Winner"))
        {
            m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameWinner);
        }
        if (GUILayout.Button("Set State to Loser"))
        {
            m_StatsAndAchievements.OnGameStateChange(EClientGameState.k_EClientGameLoser);
        }
        if (GUILayout.Button("Add Distance Traveled +100"))
        {
            m_StatsAndAchievements.AddDistanceTraveled(100.0f);
        }
    }
Esempio n. 3
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 private void OnGUI()
 {
     m_StatsAndAchievements.Render();
 }