private static void SteamServersDisconnected(SteamServersDisconnected_t param) { CoopSteamServer.IsConnectedToSteam = false; Debug.Log("Server was disconnected from steam"); if (CoopSteamServer.Failed != null) { CoopSteamServer.Failed(); CoopSteamServer.Shutdown(); } CoopSteamServer.Failed = null; CoopSteamServer.Connected = null; }
void OnSteamServersDisconnected(SteamServersDisconnected_t pCallback) { Debug.Log("[" + SteamServersDisconnected_t.k_iCallback + " - SteamServersDisconnected] - " + pCallback.m_eResult); }
//----------------------------------------------------------------------------- // Purpose: Called when we were previously logged into steam but get logged out //----------------------------------------------------------------------------- void OnSteamServersDisconnected(SteamServersDisconnected_t pLoggedOff) { m_bConnectedToSteam = false; Debug.Log("SpaceWarServer got logged out of Steam"); }
private static void OnSteamServersDisconnected(SteamServersDisconnected_t param) { UnityEngine.Debug.Log("OnSteamServersDisconnected"); }
private void ServerDisconnectedCallback(SteamServersDisconnected_t callback) { Debug.Log($"[Steamworks.NET] GameServer disconnected: {callback.m_eResult}"); }
private void OnSteamServersDisconnected(SteamServersDisconnected_t pLoggedOff) { SteamDSConfig.connectedToSteam = false; Debug.Log("Got logged out of Steam"); }
// Token: 0x0600095E RID: 2398 RVA: 0x00044F91 File Offset: 0x00043191 private void OnSteamServersDisconnected(SteamServersDisconnected_t data) { ZLog.LogWarning("Game server disconnected"); }
void OnSteamServersDisconnected(SteamServersDisconnected_t pCallback) { Console.WriteLine("[" + SteamServersDisconnected_t.k_iCallback + " - SteamServersDisconnected] - " + pCallback.m_eResult); }
void OnSteamServersDisconnected(SteamServersDisconnected_t serverDisconnected) { _connectedToSteam = false; }