Beispiel #1
0
 private static void SteamServersDisconnected(SteamServersDisconnected_t param)
 {
     CoopSteamServer.IsConnectedToSteam = false;
     Debug.Log("Server was disconnected from steam");
     if (CoopSteamServer.Failed != null)
     {
         CoopSteamServer.Failed();
         CoopSteamServer.Shutdown();
     }
     CoopSteamServer.Failed    = null;
     CoopSteamServer.Connected = null;
 }
 void OnSteamServersDisconnected(SteamServersDisconnected_t pCallback)
 {
     Debug.Log("[" + SteamServersDisconnected_t.k_iCallback + " - SteamServersDisconnected] - " + pCallback.m_eResult);
 }
 //-----------------------------------------------------------------------------
 // Purpose: Called when we were previously logged into steam but get logged out
 //-----------------------------------------------------------------------------
 void OnSteamServersDisconnected(SteamServersDisconnected_t pLoggedOff)
 {
     m_bConnectedToSteam = false;
     Debug.Log("SpaceWarServer got logged out of Steam");
 }
Beispiel #4
0
 private static void OnSteamServersDisconnected(SteamServersDisconnected_t param)
 {
     UnityEngine.Debug.Log("OnSteamServersDisconnected");
 }
Beispiel #5
0
 private void ServerDisconnectedCallback(SteamServersDisconnected_t callback)
 {
     Debug.Log($"[Steamworks.NET] GameServer disconnected: {callback.m_eResult}");
 }
Beispiel #6
0
 private void OnSteamServersDisconnected(SteamServersDisconnected_t pLoggedOff)
 {
     SteamDSConfig.connectedToSteam = false;
     Debug.Log("Got logged out of Steam");
 }
 // Token: 0x0600095E RID: 2398 RVA: 0x00044F91 File Offset: 0x00043191
 private void OnSteamServersDisconnected(SteamServersDisconnected_t data)
 {
     ZLog.LogWarning("Game server disconnected");
 }
 void OnSteamServersDisconnected(SteamServersDisconnected_t pCallback)
 {
     Console.WriteLine("[" + SteamServersDisconnected_t.k_iCallback + " - SteamServersDisconnected] - " + pCallback.m_eResult);
 }
Beispiel #9
0
 void OnSteamServersDisconnected(SteamServersDisconnected_t serverDisconnected)
 {
     _connectedToSteam = false;
 }