private void OnLoggedOn(SteamUser.LoggedOnCallback callback) { if (callback.Result == EResult.OK) { GameCoordinator.UpdateStatus(AppID, "Launching"); User.SendStatus(new SteamGameServer.StatusDetails { AppID = AppID, Port = 27015, QueryPort = 27015, ServerFlags = EServerFlags.Private | EServerFlags.Passworded }); GameCoordinator.Login(); } else { GameCoordinator.UpdateStatus(AppID, callback.Result.ToString()); } }