private void OnDisable() { if (!m_bInitialized) { return; } // Notify Steam master server we are going offline #if USE_GS_AUTH_API SteamGameServer.EnableHeartbeats(false); #endif m_CallbackSteamServersConnected.Dispose(); // Disconnect from the steam servers SteamGameServer.LogOff(); // release our reference to the steam client library GameServer.Shutdown(); m_bInitialized = false; Debug.Log("Shutdown."); }
private void OnDisable() { SteamGameServer.EnableHeartbeats(false); SteamGameServer.LogOff(); GameServer.Shutdown(); Debug.Log("Shutdown."); }
public void Shutdown() { SteamGameServer.EnableHeartbeats(false); SteamGameServer.LogOff(); GameServer.Shutdown(); Debug.Log("Shutdown."); }
public void LogOff() { if (initialized && SteamGameServer.BLoggedOn()) { SteamGameServer.EnableHeartbeats(false); SteamGameServer.LogOff(); } }
void OnDisable() { if (gs_Initialized) { SteamGameServer.LogOff(); GameServer.Shutdown(); Debug.Log("Shutdown."); } }
// Token: 0x06001835 RID: 6197 RVA: 0x000890AC File Offset: 0x000874AC public void close() { if (!this.isHosting) { return; } SteamGameServer.EnableHeartbeats(false); SteamGameServer.LogOff(); GameServer.Shutdown(); this.isHosting = false; }
public override void Close() { if (!IsHosting) { return; } SteamGameServer.EnableHeartbeats(false); SteamGameServer.LogOff(); GameServer.Shutdown(); SteamAPI.Shutdown(); IsHosting = false; }
private void OnDisable() { // Notify Steam master server we are going offline #if USE_GS_AUTH_API SteamGameServer.EnableHeartbeats(false); #endif // Disconnect from the steam servers SteamGameServer.LogOff(); // release our reference to the steam client library GameServer.Shutdown(); Debug.Log("Shutdown."); }
private static void ShutDown() { try { SteamGameServer.LogOff(); } catch (Exception) { } try { GameServer.Shutdown(); } catch (Exception) { } }