コード例 #1
0
    private void OnDisable()
    {
        if (!m_bInitialized)
        {
            return;
        }


        // Notify Steam master server we are going offline
#if USE_GS_AUTH_API
        SteamGameServer.EnableHeartbeats(false);
#endif

        m_CallbackSteamServersConnected.Dispose();
        // Disconnect from the steam servers
        SteamGameServer.LogOff();



        // release our reference to the steam client library
        GameServer.Shutdown();
        m_bInitialized = false;

        Debug.Log("Shutdown.");
    }
コード例 #2
0
 private void OnDisable()
 {
     SteamGameServer.EnableHeartbeats(false);
     SteamGameServer.LogOff();
     GameServer.Shutdown();
     Debug.Log("Shutdown.");
 }
コード例 #3
0
ファイル: CoopSteamManagerDS.cs プロジェクト: K07H/The-Forest
 public void Shutdown()
 {
     SteamGameServer.EnableHeartbeats(false);
     SteamGameServer.LogOff();
     GameServer.Shutdown();
     Debug.Log("Shutdown.");
 }
コード例 #4
0
 public void LogOff()
 {
     if (initialized && SteamGameServer.BLoggedOn())
     {
         SteamGameServer.EnableHeartbeats(false);
         SteamGameServer.LogOff();
     }
 }
コード例 #5
0
 void OnDisable()
 {
     if (gs_Initialized)
     {
         SteamGameServer.LogOff();
         GameServer.Shutdown();
         Debug.Log("Shutdown.");
     }
 }
 // Token: 0x06001835 RID: 6197 RVA: 0x000890AC File Offset: 0x000874AC
 public void close()
 {
     if (!this.isHosting)
     {
         return;
     }
     SteamGameServer.EnableHeartbeats(false);
     SteamGameServer.LogOff();
     GameServer.Shutdown();
     this.isHosting = false;
 }
コード例 #7
0
 public override void Close()
 {
     if (!IsHosting)
     {
         return;
     }
     SteamGameServer.EnableHeartbeats(false);
     SteamGameServer.LogOff();
     GameServer.Shutdown();
     SteamAPI.Shutdown();
     IsHosting = false;
 }
コード例 #8
0
    private void OnDisable()
    {
        // Notify Steam master server we are going offline
#if USE_GS_AUTH_API
        SteamGameServer.EnableHeartbeats(false);
#endif

        // Disconnect from the steam servers
        SteamGameServer.LogOff();

        // release our reference to the steam client library
        GameServer.Shutdown();

        Debug.Log("Shutdown.");
    }
コード例 #9
0
 private static void ShutDown()
 {
     try
     {
         SteamGameServer.LogOff();
     }
     catch (Exception)
     {
     }
     try
     {
         GameServer.Shutdown();
     }
     catch (Exception)
     {
     }
 }