private IEnumerator FetchAvatar() { var avatarInt = SteamFriends.GetLargeFriendAvatar(SteamUser.GetSteamID()); while (avatarInt == -1) { yield return(null); } if (avatarInt > 0) { Debug.Log("Found avatar."); uint width, height; SteamUtils.GetImageSize(avatarInt, out width, out height); byte[] avatarStream = new byte[4 * (int)width * (int)height]; if (width > 0 && height > 0) { SteamUtils.GetImageRGBA(avatarInt, avatarStream, 4 * (int)width * (int)height); } Texture2D downloadedAvatar = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false); downloadedAvatar.LoadRawTextureData(avatarStream); downloadedAvatar.Apply(); Rect rect = new Rect(0, 0, 184, 184); Vector2 pivot = new Vector2(.5f, .5f); _playerProfilePicture.sprite = Sprite.Create(downloadedAvatar, rect, pivot); Debug.Log("Updated avatar."); } else { Debug.LogWarning("Couldn't fetch player avatar."); } }
private static Texture2D GetAvatar(CSteamID steamUser) { int avatarInt = SteamFriends.GetLargeFriendAvatar(steamUser); bool success = SteamUtils.GetImageSize(avatarInt, out uint imageWidth, out uint imageHeight); if (success && imageWidth > 0 && imageHeight > 0) { byte[] Image = new byte[imageWidth * imageHeight * 4]; Texture2D returnTexture = new Texture2D((int)imageWidth, (int)imageHeight, TextureFormat.RGBA32, false, true); success = SteamUtils.GetImageRGBA(avatarInt, Image, (int)(imageWidth * imageHeight * 4)); if (success) { returnTexture.LoadRawTextureData(Image); returnTexture.Apply(); } return(returnTexture); } else { Debug.LogError("Couldn't get avatar."); return(new Texture2D(0, 0)); } }
void setAvatar() { uint width = 0; uint height = 0; int avatarInt = SteamFriends.GetLargeFriendAvatar(SteamUser.GetSteamID()); if (avatarInt > 0) { SteamUtils.GetImageSize(avatarInt, out width, out height); } if (width > 0 && height > 0) { byte[] avatarStream = new byte[4 * (int)width * (int)height]; SteamUtils.GetImageRGBA(avatarInt, avatarStream, 4 * (int)width * (int)height); downloadedAvatar = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false); downloadedAvatar.LoadRawTextureData(avatarStream); downloadedAvatar.Apply(); Playerimage.texture = downloadedAvatar; Playerimage.rectTransform.localScale = new Vector2(1, -1); } else { Debug.Log("Get Steam AvatarINT Error"); needReLoad = true; } }
public override void OnEnter() { ulong ID = ulong.Parse(this.steamID.Value); CSteamID IDsteam; IDsteam.m_SteamID = ID; int imageID = 0; switch (avatarSize) { case AvaterSize.Small: imageID = SteamFriends.GetSmallFriendAvatar(IDsteam); break; case AvaterSize.Medium: imageID = SteamFriends.GetMediumFriendAvatar(IDsteam); break; case AvaterSize.Large: imageID = SteamFriends.GetLargeFriendAvatar(IDsteam); break; } if (imageID != 0) { GetAvatar(imageID); } else { Fsm.Event(noAvatar); } Finish(); }
public static Texture2D GetAvatar(CSteamID user) { int FriendAvatar = SteamFriends.GetLargeFriendAvatar(user); uint ImageWidth; uint ImageHeight; bool success = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); Debug.LogError("Loading avatar for " + user.m_SteamID); if (success && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; Texture2D returnTexture = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); success = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); if (success) { returnTexture.LoadRawTextureData(Image); returnTexture.Apply(); Debug.LogError("Loaded avatar!"); } else { Debug.LogError("Avatar loading failed!"); } return(returnTexture); } else { Debug.LogError("Couldn't get avatar."); return(new Texture2D(0, 0)); } }
IEnumerator _FetchAcatar(CSteamID id, RawImage ui) { var AvatarInt = SteamFriends.GetLargeFriendAvatar(id); while (AvatarInt == -1) { yield return(null); } if (AvatarInt > 0) { SteamUtils.GetImageSize(AvatarInt, out width, out height); if (width > 0 && height > 0) { byte[] avatarStream = new byte[4 * (int)width * (int)height]; SteamUtils.GetImageRGBA(AvatarInt, avatarStream, 4 * (int)width * (int)height); downloadedAvatar = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false); downloadedAvatar.LoadRawTextureData(avatarStream); downloadedAvatar.Apply(); ui.texture = downloadedAvatar; } } }
/// <summary> /// Get image data from the Steam Api /// </summary> /// <param name="size">The image size to get from Steam</param> /// <param name="steamId">The steam id of the user to get the image for</param> /// <returns></returns> /// <exception cref="ArgumentException"></exception> /// <exception cref="SystemException"></exception> public SteamworksImage GetAvatarFromStreamApi(AvatarSize size, CSteamID steamId) { int imageHandle; switch (size) { case AvatarSize.Small: imageHandle = SteamFriends.GetSmallFriendAvatar(steamId); break; case AvatarSize.Medium: imageHandle = SteamFriends.GetMediumFriendAvatar(steamId); break; case AvatarSize.Large: imageHandle = SteamFriends.GetLargeFriendAvatar(steamId); break; default: throw new ArgumentException("Unknown Steam Avatar size!"); } if (imageHandle == -1 || imageHandle == 0) { throw new SystemException("Invalid Steamworks image handle"); } var image = new SteamworksImage(); if (!SteamUtils.GetImageSize(imageHandle, out image.Width, out image.Height)) { throw new SystemException("Couldn't get image size from Steamworks api"); } uint imageSize = image.Width * image.Height * 4; var buffer = new byte[imageSize]; if (!SteamUtils.GetImageRGBA(imageHandle, buffer, (int)imageSize)) { throw new SystemException("Couldn't get image data from Steamworks api"); } image.imageData = new byte[imageSize]; Array.Copy(buffer, 0, image.imageData, 0, imageSize); return(image); }
/// <summary> /// If Steam has already downloaded the user's avatar, then it will be returned as Texture2D. /// Otherwise, will return null if the user has no avatar image at all or the image is still loading. /// Will start the download of the user's avatar if Steam is not yet loading it. /// </summary> /// <returns>if Steam has already downloaded the user's avatar, then it will be returned as Texture2D; otherwise, will return null if the user has no avatar image at all or the image is still loading.</returns> /// <param name="p_steamIDUser">user ID to look for.</param> public Texture2D GetAvatarTexture(CSteamID p_steamIDUser) { int avatarImageHandle = SteamFriends.GetLargeFriendAvatar(p_steamIDUser); if (avatarImageHandle == -1) { // -1 => avatar image has not yet been downloaded by Steam -> request SteamFriends.RequestUserInformation(p_steamIDUser, false); } else if (avatarImageHandle != 0) // 0 => this user has no avatar image set { return(GetSteamImageAsTexture2D(avatarImageHandle)); } return(null); }
private void HandleSteamIdUpdated(ulong oldSteamId, ulong newSteamId) { var cSteamId = new CSteamID(newSteamId); displayNameText.text = SteamFriends.GetFriendPersonaName(cSteamId); int imageId = SteamFriends.GetLargeFriendAvatar(cSteamId); if (imageId == -1) { return; } profileImage.texture = GetSteamImageAsTexture(imageId); }
//Client side sync of just the steam id then the clients can pull the info private void HandeSteamIdUpdated(ulong oldSteamId, ulong newSteamId) { var CSteamID = new CSteamID(newSteamId); //You dont need to be steam friends this is just how Valve set it up displayNameText.text = SteamFriends.GetFriendPersonaName(CSteamID); int imageId = SteamFriends.GetLargeFriendAvatar(CSteamID); if (imageId == -1) { //Is not in cache return; } else { //Is in cache profileImage.texture = GetSteamImageAsTexture(imageId); } }
/// <summary> /// This method fetches an avatar from a certain user (CSteamID) /// </summary> /// <param name="_steamID"></param> /// <returns></returns> public static Sprite FetchAvatar(CSteamID _steamID) { int _avatarInt; uint _width, _height; Texture2D _downloadedAvatar; Rect _rect = new Rect(0, 0, 184, 184); Vector2 _pivot = new Vector2(0.5f, 0.5f); _avatarInt = SteamFriends.GetLargeFriendAvatar(_steamID); if (_avatarInt == -1) { for (int i = 0; i <= 2000; i++) { Debug.Log("avatar not found"); } } if (_avatarInt > 0) { SteamUtils.GetImageSize(_avatarInt, out _width, out _height); if (_width > 0 && _height > 0) { byte[] _avatarStream = new byte[4 * (int)_width * (int)_height]; SteamUtils.GetImageRGBA(_avatarInt, _avatarStream, 4 * (int)_width * (int)_height); _downloadedAvatar = new Texture2D((int)_width, (int)_height, TextureFormat.RGBA32, false); _downloadedAvatar.LoadRawTextureData(_avatarStream); _downloadedAvatar.Apply(); return(Sprite.Create(_downloadedAvatar, _rect, _pivot)); } } return(null); }
/** * Gets the user's username and avatar. */ partial void InitialisePartial() { m_name = SteamFriends.GetPersonaName(); // Get avatar CSteamID id = SteamUser.GetSteamID(); int avatar = SteamFriends.GetLargeFriendAvatar(id); if (avatar == 0) { // There is no avatar for this user. m_request.OnSuccess(); } else if (avatar != -1) { // The avatar is available. m_image = CreateAvatar(avatar); m_request.OnSuccess(); } }
IEnumerator SteamAvatar() { _avatarInt = SteamFriends.GetLargeFriendAvatar(SteamUser.GetSteamID()); while (_avatarInt == -1) { yield return(null); } if (_avatarInt > 0) { SteamUtils.GetImageSize(_avatarInt, out width, out height); if (width > 0 && height > 0) { byte[] avatarSteam = new byte[4 * (int)width * (int)height]; SteamUtils.GetImageRGBA(_avatarInt, avatarSteam, 4 * (int)width * (int)height); dowloadedAvatar = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false); dowloadedAvatar.LoadRawTextureData(avatarSteam); dowloadedAvatar.Apply(); _steamAvatar.sprite = Sprite.Create(dowloadedAvatar, rect, pivot); } } }
Texture2D GetUserAvatar(CSteamID id) { int handler = SteamFriends.GetLargeFriendAvatar(id); switch (handler) { case -1: callAvatar = Callback <AvatarImageLoaded_t> .Create((cb) => { if (id == cb.m_steamID) { AvatarLoaded(cb); } }); return(SteamAvatarImage); case 0: if (SteamFriends.RequestUserInformation(id, false)) { callPersona = Callback <PersonaStateChange_t> .Create((cb) => { if (id == (CSteamID)cb.m_ulSteamID) { PersonaStateChangeRequest(cb); } }); return(SteamAvatarImage); } else { return(GetTex(handler)); } default: return(GetTex(handler)); } }
public override void OnEnter() { imageID = 0; switch (avatarSize) { case AvaterSize.Small: imageID = SteamFriends.GetSmallFriendAvatar(SteamUser.GetSteamID()); break; case AvaterSize.Medium: imageID = SteamFriends.GetMediumFriendAvatar(SteamUser.GetSteamID()); break; case AvaterSize.Large: imageID = SteamFriends.GetLargeFriendAvatar(SteamUser.GetSteamID()); break; } if (imageID != 0) { if (imageID != -1) { GetAvatar(imageID); } else { m_AvatarImageLoaded = Callback <AvatarImageLoaded_t> .Create(OnAvatarImageLoaded); Fsm.Event(imageNotLoadedYet); } } else { Fsm.Event(noAvatar); } Finish(); }
public void UpdateDisplay() { // Make sure the right player updates if (!hasAuthority) { foreach (var player in Lobby.LobbyPlayers) { if (player.hasAuthority) { player.UpdateDisplay(); break; } } return; } // Updates the lobby UI // Resets player names for (int i = 0; i < playerNames.Length; i++) { playerReadytexts[i].text = string.Empty; playerNames[i].color = Color.grey; playerNames[i].text = "Waiting For Player..."; } // Resets player display images for (int i = 0; i < userImages.Length; i++) { Color grey = new Color(.2f, .2f, .2f, 1f); // Dark-grey userImages[i].color = Color.black; userImages[i].texture = null; } for (int i = 0; i < Lobby.LobbyPlayers.Count; i++) { // Player Names playerNames[i].text = SteamFriends.GetFriendPersonaName(Lobby.LobbyPlayers[i].UserSteamID); if (Lobby.LobbyPlayers[i].UserSteamID == this.UserSteamID) { playerNames[i].color = Color.yellow; } else { playerNames[i].color = Color.white; } /* * // Extra indication of who the player is in lobby * if (Lobby.LobbyPlayers[i].UserSteamID == this.UserSteamID) { * playerNames[i].text += "(you)"; * } */ // Player Ready Text playerReadytexts[i].text = Lobby.LobbyPlayers[i].IsReady ? "<color=green>Ready</color>" : "<color=red>Not Ready</color>"; // Player Images userImages[i].color = Color.white; int imageId = SteamFriends.GetLargeFriendAvatar(Lobby.LobbyPlayers[i].UserSteamID); if (imageId == -1) { return; } userImages[i].texture = GetSteamImageAsTexture2D(imageId); } }
public void RenderOnGUI() { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_Friend: " + m_Friend); GUILayout.Label("m_Clan: " + m_Clan); GUILayout.Label("m_CoPlayFriend: " + m_CoPlayFriend); GUILayout.Label("m_SmallAvatar:"); GUILayout.Label(m_SmallAvatar); GUILayout.Label("m_MediumAvatar:"); GUILayout.Label(m_MediumAvatar); GUILayout.Label("m_LargeAvatar:"); GUILayout.Label(m_LargeAvatar); GUILayout.EndArea(); GUILayout.BeginVertical("box"); m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33)); GUILayout.Label("GetPersonaName() : " + SteamFriends.GetPersonaName()); if (GUILayout.Button("SetPersonaName(SteamFriends.GetPersonaName())")) { SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName()); OnSetPersonaNameResponseCallResult.Set(handle); print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle); } GUILayout.Label("GetPersonaState() : " + SteamFriends.GetPersonaState()); GUILayout.Label("GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate)); { m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate); GUILayout.Label("GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate) : " + m_Friend); } GUILayout.Label("GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend)); GUILayout.Label("GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend)); GUILayout.Label("GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend)); { var fgi = new FriendGameInfo_t(); bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi); GUILayout.Label("GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby); } GUILayout.Label("GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1)); GUILayout.Label("GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend)); GUILayout.Label("GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend)); { int FriendsGroupCount = SteamFriends.GetFriendsGroupCount(); GUILayout.Label("GetFriendsGroupCount() : " + FriendsGroupCount); if (FriendsGroupCount > 0) { FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0); GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID); GUILayout.Label("GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID)); int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID); GUILayout.Label("GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount); if (FriendsGroupMembersCount > 0) { CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount]; SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount); GUILayout.Label("GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]); } } } GUILayout.Label("HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate)); GUILayout.Label("GetClanCount() : " + SteamFriends.GetClanCount()); m_Clan = SteamFriends.GetClanByIndex(0); GUILayout.Label("GetClanByIndex(0) : " + m_Clan); GUILayout.Label("GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan)); GUILayout.Label("GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan)); { int Online; int InGame; int Chatting; bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting); GUILayout.Label("GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting); } if (GUILayout.Button("DownloadClanActivityCounts(Clans, Clans.Length)")) { CSteamID[] Clans = { m_Clan, TestConstants.Instance.k_SteamId_Group_SteamUniverse }; SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, Clans.Length); OnDownloadClanActivityCountsResultCallResult.Set(handle); // This call never seems to produce the CallResult. print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", " + Clans.Length + ") : " + handle); } { int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan); GUILayout.Label("GetFriendCountFromSource(m_Clan) : " + FriendCount); if (FriendCount > 0) { GUILayout.Label("GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0)); } } GUILayout.Label("IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan)); if (GUILayout.Button("SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)")) { SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false); print("SteamFriends.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", " + false + ")"); } if (GUILayout.Button("ActivateGameOverlay(\"Friends\")")) { SteamFriends.ActivateGameOverlay("Friends"); print("SteamFriends.ActivateGameOverlay(" + "\"Friends\"" + ")"); } if (GUILayout.Button("ActivateGameOverlayToUser(\"friendadd\", TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.ActivateGameOverlayToUser("friendadd", TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.ActivateGameOverlayToUser(" + "\"friendadd\"" + ", " + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("ActivateGameOverlayToWebPage(\"http://steamworks.github.io\")")) { SteamFriends.ActivateGameOverlayToWebPage("http://steamworks.github.io"); print("SteamFriends.ActivateGameOverlayToWebPage(" + "\"http://steamworks.github.io\"" + ")"); } if (GUILayout.Button("ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None)")) { SteamFriends.ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None); print("SteamFriends.ActivateGameOverlayToStore(" + TestConstants.Instance.k_AppId_TeamFortress2 + ", " + EOverlayToStoreFlag.k_EOverlayToStoreFlag_None + ")"); } if (GUILayout.Button("SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.SetPlayedWith(" + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.ActivateGameOverlayInviteDialog(" + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("GetSmallFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetSmallFriendAvatar(m_Friend); print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") : " + ret); m_SmallAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("GetMediumFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetMediumFriendAvatar(m_Friend); print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") : " + ret); m_MediumAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("GetLargeFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetLargeFriendAvatar(m_Friend); print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") : " + ret); m_LargeAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("RequestUserInformation(m_Friend, false)")) { bool ret = SteamFriends.RequestUserInformation(m_Friend, false); print("SteamFriends.RequestUserInformation(" + m_Friend + ", " + false + ") : " + ret); } if (GUILayout.Button("RequestClanOfficerList(m_Clan)")) { SteamAPICall_t handle = SteamFriends.RequestClanOfficerList(m_Clan); OnClanOfficerListResponseCallResult.Set(handle); print("SteamFriends.RequestClanOfficerList(" + m_Clan + ") : " + handle); } GUILayout.Label("GetClanOwner(m_Clan) : " + SteamFriends.GetClanOwner(m_Clan)); GUILayout.Label("GetClanOfficerCount(m_Clan) : " + SteamFriends.GetClanOfficerCount(m_Clan)); GUILayout.Label("GetClanOfficerByIndex(m_Clan, 0) : " + SteamFriends.GetClanOfficerByIndex(m_Clan, 0)); GUILayout.Label("GetUserRestrictions() : " + SteamFriends.GetUserRestrictions()); if (GUILayout.Button("SetRichPresence(\"status\", \"Testing 1.. 2.. 3..\")")) { bool ret = SteamFriends.SetRichPresence("status", "Testing 1.. 2.. 3.."); print("SteamFriends.SetRichPresence(" + "\"status\"" + ", " + "\"Testing 1.. 2.. 3..\"" + ") : " + ret); } if (GUILayout.Button("ClearRichPresence()")) { SteamFriends.ClearRichPresence(); print("SteamFriends.ClearRichPresence()"); } GUILayout.Label("GetFriendRichPresence(SteamUser.GetSteamID(), \"status\") : " + SteamFriends.GetFriendRichPresence(SteamUser.GetSteamID(), "status")); GUILayout.Label("GetFriendRichPresenceKeyCount(SteamUser.GetSteamID()) : " + SteamFriends.GetFriendRichPresenceKeyCount(SteamUser.GetSteamID())); GUILayout.Label("GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0) : " + SteamFriends.GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0)); if (GUILayout.Button("RequestFriendRichPresence(m_Friend)")) { SteamFriends.RequestFriendRichPresence(m_Friend); print("SteamFriends.RequestFriendRichPresence(" + m_Friend + ")"); } if (GUILayout.Button("InviteUserToGame(SteamUser.GetSteamID(), \"testing\")")) { bool ret = SteamFriends.InviteUserToGame(SteamUser.GetSteamID(), "testing"); print("SteamFriends.InviteUserToGame(" + SteamUser.GetSteamID() + ", " + "\"testing\"" + ") : " + ret); } GUILayout.Label("GetCoplayFriendCount() : " + SteamFriends.GetCoplayFriendCount()); if (GUILayout.Button("GetCoplayFriend(0)")) { m_CoPlayFriend = SteamFriends.GetCoplayFriend(0); print("SteamFriends.GetCoplayFriend(" + 0 + ") : " + m_CoPlayFriend); } GUILayout.Label("GetFriendCoplayTime(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayTime(m_CoPlayFriend)); GUILayout.Label("GetFriendCoplayGame(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayGame(m_CoPlayFriend)); if (GUILayout.Button("JoinClanChatRoom(m_Clan)")) { SteamAPICall_t handle = SteamFriends.JoinClanChatRoom(m_Clan); OnJoinClanChatRoomCompletionResultCallResult.Set(handle); print("SteamFriends.JoinClanChatRoom(" + m_Clan + ") : " + handle); } if (GUILayout.Button("LeaveClanChatRoom(m_Clan)")) { bool ret = SteamFriends.LeaveClanChatRoom(m_Clan); print("SteamFriends.LeaveClanChatRoom(" + m_Clan + ") : " + ret); } GUILayout.Label("GetClanChatMemberCount(m_Clan) : " + SteamFriends.GetClanChatMemberCount(m_Clan)); GUILayout.Label("GetChatMemberByIndex(m_Clan, 0) : " + SteamFriends.GetChatMemberByIndex(m_Clan, 0)); if (GUILayout.Button("SendClanChatMessage(m_Clan, \"Test\")")) { bool ret = SteamFriends.SendClanChatMessage(m_Clan, "Test"); print("SteamFriends.SendClanChatMessage(" + m_Clan + ", " + "\"Test\"" + ") : " + ret); } //GUILayout.Label("SteamFriends.GetClanChatMessage() : " + SteamFriends.GetClanChatMessage()); // N/A - Must be called from within the callback OnGameConnectedClanChatMsg GUILayout.Label("IsClanChatAdmin(m_Clan, m_Friend) : " + SteamFriends.IsClanChatAdmin(m_Clan, m_Friend)); GUILayout.Label("IsClanChatWindowOpenInSteam(m_Clan) : " + SteamFriends.IsClanChatWindowOpenInSteam(m_Clan)); if (GUILayout.Button("OpenClanChatWindowInSteam(m_Clan)")) { bool ret = SteamFriends.OpenClanChatWindowInSteam(m_Clan); print("SteamFriends.OpenClanChatWindowInSteam(" + m_Clan + ") : " + ret); } if (GUILayout.Button("CloseClanChatWindowInSteam(m_Clan)")) { bool ret = SteamFriends.CloseClanChatWindowInSteam(m_Clan); print("SteamFriends.CloseClanChatWindowInSteam(" + m_Clan + ") : " + ret); } if (GUILayout.Button("SetListenForFriendsMessages(true)")) { bool ret = SteamFriends.SetListenForFriendsMessages(true); print("SteamFriends.SetListenForFriendsMessages(" + true + ") : " + ret); } if (GUILayout.Button("ReplyToFriendMessage(SteamUser.GetSteamID(), \"Testing!\")")) { bool ret = SteamFriends.ReplyToFriendMessage(SteamUser.GetSteamID(), "Testing!"); print("SteamFriends.ReplyToFriendMessage(" + SteamUser.GetSteamID() + ", " + "\"Testing!\"" + ") : " + ret); } //GUILayout.Label("SteamFriends.GetFriendMessage() : " + SteamFriends.GetFriendMessage()); // N/A - Must be called from within the callback OnGameConnectedFriendChatMsg if (GUILayout.Button("GetFollowerCount(SteamUser.GetSteamID())")) { SteamAPICall_t handle = SteamFriends.GetFollowerCount(SteamUser.GetSteamID()); OnFriendsGetFollowerCountCallResult.Set(handle); print("SteamFriends.GetFollowerCount(" + SteamUser.GetSteamID() + ") : " + handle); } if (GUILayout.Button("IsFollowing(m_Friend)")) { SteamAPICall_t handle = SteamFriends.IsFollowing(m_Friend); OnFriendsIsFollowingCallResult.Set(handle); print("SteamFriends.IsFollowing(" + m_Friend + ") : " + handle); } if (GUILayout.Button("EnumerateFollowingList(0)")) { SteamAPICall_t handle = SteamFriends.EnumerateFollowingList(0); OnFriendsEnumerateFollowingListCallResult.Set(handle); print("SteamFriends.EnumerateFollowingList(" + 0 + ") : " + handle); } GUILayout.Label("IsClanPublic(m_Clan) : " + SteamFriends.IsClanPublic(m_Clan)); GUILayout.Label("IsClanOfficialGameGroup(m_Clan) : " + SteamFriends.IsClanOfficialGameGroup(m_Clan)); GUILayout.EndScrollView(); GUILayout.EndVertical(); }
void GetUserAvatar() { int ret = SteamFriends.GetLargeFriendAvatar(theUser); UAI.texture = UserListScript.GetSteamImageAsTexture2D(ret); }
private void RenderPageOne() { GUILayout.Label("SteamFriends.GetPersonaName() : " + SteamFriends.GetPersonaName()); if (GUILayout.Button("SteamFriends.SetPersonaName(SteamFriends.GetPersonaName())")) { SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName()); OnSetPersonaNameResponseCallResult.Set(handle); print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle); } GUILayout.Label("SteamFriends.GetPersonaState() : " + SteamFriends.GetPersonaState()); GUILayout.Label("SteamFriends.GetFriendCount(k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate)); if (SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) == 0) { Debug.LogError("You must have atleast one friend to use this Test"); return; } m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate); GUILayout.Label("SteamFriends.GetFriendByIndex(0, k_EFriendFlagImmediate) : " + m_Friend); GUILayout.Label("SteamFriends.GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend)); GUILayout.Label("SteamFriends.GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend)); GUILayout.Label("SteamFriends.GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend)); { var fgi = new FriendGameInfo_t(); bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi); GUILayout.Label("SteamFriends.GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby); } GUILayout.Label("SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1)); GUILayout.Label("SteamFriends.GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend)); GUILayout.Label("SteamFriends.GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend)); { int FriendsGroupCount = SteamFriends.GetFriendsGroupCount(); GUILayout.Label("SteamFriends.GetFriendsGroupCount() : " + FriendsGroupCount); if (FriendsGroupCount > 0) { FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0); GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID); GUILayout.Label("SteamFriends.GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID)); int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID); GUILayout.Label("SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount); if (FriendsGroupMembersCount > 0) { CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount]; SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount); GUILayout.Label("SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]); } } } GUILayout.Label("SteamFriends.HasFriend(m_Friend, k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate)); GUILayout.Label("SteamFriends.GetClanCount() : " + SteamFriends.GetClanCount()); if (SteamFriends.GetClanCount() == 0) { Debug.LogError("You must have atleast one clan to use this Test"); return; } m_Clan = SteamFriends.GetClanByIndex(0); GUILayout.Label("SteamFriends.GetClanByIndex(0) : " + m_Clan); GUILayout.Label("SteamFriends.GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan)); GUILayout.Label("SteamFriends.GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan)); { int Online; int InGame; int Chatting; bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting); GUILayout.Label("SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting); } if (GUILayout.Button("SteamFriends.DownloadClanActivityCounts(m_Clans, 2)")) { CSteamID[] Clans = { m_Clan, new CSteamID(103582791434672565) }; // m_Clan, Steam Universe SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, 2); OnDownloadClanActivityCountsResultCallResult.Set(handle); // This call never seems to produce a callback. print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", 2) : " + handle); } { int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan); GUILayout.Label("SteamFriends.GetFriendCountFromSource(m_Clan) : " + FriendCount); if (FriendCount > 0) { GUILayout.Label("SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0)); } } GUILayout.Label("SteamFriends.IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan)); if (GUILayout.Button("SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)")) { SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false); print("SteamClient.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", false);"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlay(\"Friends\")")) { SteamFriends.ActivateGameOverlay("Friends"); print("SteamClient.ActivateGameOverlay(\"Friends\")"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToUser(\"friendadd\", 76561197991230424)")) { SteamFriends.ActivateGameOverlayToUser("friendadd", new CSteamID(76561197991230424)); // rlabrecque print("SteamClient.ActivateGameOverlay(\"friendadd\", 76561197991230424)"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToWebPage(\"http://google.com\")")) { SteamFriends.ActivateGameOverlayToWebPage("http://google.com"); print("SteamClient.ActivateGameOverlay(\"http://google.com\")"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToStore(440, k_EOverlayToStoreFlag_None)")) { SteamFriends.ActivateGameOverlayToStore((AppId_t)440, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None); // 440 = TF2 print("SteamClient.ActivateGameOverlay(440, k_EOverlayToStoreFlag_None)"); } if (GUILayout.Button("SteamFriends.SetPlayedWith(76561197991230424)")) { SteamFriends.SetPlayedWith(new CSteamID(76561197991230424)); //rlabrecque print("SteamClient.SetPlayedWith(76561197991230424)"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayInviteDialog(76561197991230424)")) { SteamFriends.ActivateGameOverlayInviteDialog(new CSteamID(76561197991230424)); //rlabrecque print("SteamClient.ActivateGameOverlayInviteDialog(76561197991230424)"); } if (GUILayout.Button("SteamFriends.GetSmallFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetSmallFriendAvatar(m_Friend); print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); m_SmallAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_SmallAvatar.LoadRawTextureData(Image); // The image is upside down! "@ares_p: in Unity all texture data starts from "bottom" (OpenGL convention)" m_SmallAvatar.Apply(); } } if (GUILayout.Button("SteamFriends.GetMediumFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetMediumFriendAvatar(m_Friend); print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); m_MediumAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_MediumAvatar.LoadRawTextureData(Image); m_MediumAvatar.Apply(); } } if (GUILayout.Button("SteamFriends.GetLargeFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetLargeFriendAvatar(m_Friend); print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); if (ret) { m_LargeAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_LargeAvatar.LoadRawTextureData(Image); m_LargeAvatar.Apply(); } } } }
// Use this for initialization void Start() { DontDestroyOnLoad(lobbyCanvas); // fill out all callbacks on SteamHub.Lobby_Callbacks var callbacks = new SteamHub.Lobby_Callbacks(); callbacks.LobbyCreated = MyCallbacks_LobbyCreated; callbacks.LobbyEntered = MyCallbacks_LobbyEntered; callbacks.LobbyListUpdated = MyCallbacks_LobbyListUpdated; callbacks.LobbyDataUpdated = MyCallbacks_LobbyDataUpdated; callbacks.LobbyChatUpdate = MyCallbacks_LobbyChatUpdate; callbacks.LobbyChatMessage = MyCallbacks_LobbyChatMessage; // call LobbyManager_Start SteamHub.LobbyManager_Start(callbacks); Text t = createLobbyText.GetComponent <Text>(); t.text = "Create or join a lobby please"; SteamHub.Lobby_RefreshList(); if (SteamManager.Initialized && profilePic != null) { profileName.text = SteamFriends.GetPersonaName(); SteamFriends.SetRichPresence("status", "Main Menu"); //display profile pic in top right CSteamID m_Friend = SteamUser.GetSteamID(); int FriendAvatar = SteamFriends.GetLargeFriendAvatar(m_Friend); print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = Steamworks.SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = Steamworks.SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); if (ret) { m_LargeAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_LargeAvatar.LoadRawTextureData(Image); m_LargeAvatar.Apply(); profilePic.GetComponent <Image>().sprite = Sprite.Create(m_LargeAvatar, new Rect(0, 0, 184, 184), new Vector2(184, 184)); } } } if (SteamManager.Initialized) { Debug.Log("Steam Online"); steamNotification.GetComponent <Text>().color = Color.green; steamNotification.GetComponent <Text>().text = "STEAM ONLINE"; // steamNotification.SetActive(false); //bool ret0 = SteamUserStats.RequestCurrentStats(); //we're going to use Spacewar's "NumWins" to track kills and "AverageSpeed" as ELO for matchmaking //NumLosses as deaths? //float myELO; //SteamUserStats.GetStat("AverageSpeed", out myELO); //bool ret4 = SteamUserStats.ResetAllStats(true); int Data; //bool ret = SteamUserStats.GetStat("NumGames", out Data); // Debug.Log(Data + " " + ret); currentEloText.GetComponent <Text>().text = "CURRENT ELO: " + Data; currentEloVisualFeedback.fillAmount = Data / 100.0f; // int m_nTotalNumWins; //SteamUserStats.GetStat("NumWins", out m_nTotalNumWins); //Debug.Log(m_nTotalNumWins); //SteamUserStats.SetStat("NumWins", 10); //bool bSuccess = SteamUserStats.StoreStats(); //Debug.Log(bSuccess); } else { Debug.Log("Steam Offline"); steamNotification.GetComponent <Text>().color = Color.red; steamNotification.GetComponent <Text>().text = "STEAM OFFLINE"; } }
/// <summary> /// Most users who didn't set their avatar have a question mark as their avatar texture. /// However, Steam allows to check if there is no texture set at all, which will probably never happen. /// </summary> /// <returns><c>true</c> if the given user has a custom avatar image or uses the default question mark texture as avatar; otherwise, <c>false</c>.</returns> /// <param name="p_steamIDUser">user ID to look for.</param> public bool IsAvatarTextureSet(CSteamID p_steamIDUser) { int avatarImageHandle = SteamFriends.GetLargeFriendAvatar(p_steamIDUser); return(avatarImageHandle != 0); }