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Unity Multiplayer Testing

  • Using Mirror for networking (Check out).
  • Using FizzySteamworks as a Unity wrapper for Steamworks (Check out).
  • Using ParrelSync for testing (Check out).
  • Using Cinemachine for player camera controller.

Some commands used in Mirror for client/server calls:

  • [Command] - Client > Server
  • [ClientRpc] - Server > All Clients
  • [TargetRpc] - Server > Target Client

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