- Using Mirror for networking (Check out).
- Using FizzySteamworks as a Unity wrapper for Steamworks (Check out).
- Using ParrelSync for testing (Check out).
- Using Cinemachine for player camera controller.
Some commands used in Mirror for client/server calls:
- [Command] - Client > Server
- [ClientRpc] - Server > All Clients
- [TargetRpc] - Server > Target Client