static void Main() { // Mutex Mutex self = new Mutex(true, Application.StartupPath.GetHashCode().ToString(), out bool allow); if (!allow) { MessageBox.Show("已有一个CSI在运行中了 ...", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Environment.Exit(-1); } // Load local native Logging.Initialize(); // Load native steam binaries. SteamNative.Initialize(); // Check steam is running if (!SteamApi.IsSteamRunning()) { MessageBox.Show("请先运行Steam客户端.", "EZConfig4CSGO", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Provide appId so it automatically creates a "steam_appid.txt" file. if (!SteamApi.Initialize(AppId)) { MessageBox.Show("初始化SteamApi失败.", "EZConfig4CSGO", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); }
private static void Main(string[] args) { const int appId = 480; // Load native steam binaries. SteamNative.Initialize(); // Use steam stuff. if (SteamApi.IsSteamRunning()) { // Provide appId so it automatically creates a "steam_appid.txt" file. if (SteamApi.Initialize(appId)) { Console.WriteLine($"Logged in as: {SteamApi.SteamFriends.GetPersonaName()}"); } else { Console.WriteLine("SteamApi failed to initialize."); } } else { Console.WriteLine("Steam is not running."); } Console.WriteLine("Press any key to exit."); Console.ReadKey(); }
static void Main(string[] args) { JObject settings = JObject.Parse(File.ReadAllText("settings.txt")); Console.CursorVisible = false; Console.Title = "DS3 Connection Info V3.3"; SteamNative.Initialize(); mem = new MemoryManager(); Console.WriteLine("Dark Souls III: Closed"); do { try { mem.OpenProcess("DarkSoulsIII"); } catch { } Thread.Sleep(2000); } while (mem.ProcHandle == IntPtr.Zero); if (!SteamApi.Initialize(374320)) { Console.WriteLine("ERROR: Could not initalize SteamAPI."); Console.Read(); return; } ETWPingMonitor.Start(); if ((bool)settings["overlay"]) { Overlay.Enable(settings); } Console.Clear(); while (!mem.HasExited) { Player.UpdatePlayerList(); Player.UpdateInGameInfo(mem.Process); PrintConnInfo(); Thread.Sleep(1000); } Overlay.Disable(); ETWPingMonitor.Stop(); }
/// <summary> /// Launches FFXIV with the supplied parameters. /// </summary> /// <param name="realsid">Real SessionID</param> /// <param name="language">language(0=japanese,1=english,2=french,3=german)</param> /// <param name="dx11">Runs the game in dx11 mode if true</param> /// <param name="steam">Initializes Steam library if true</param> /// <param name="expansionlevel">current level of expansions loaded(0=ARR/default,1=Heavensward)</param> public static void LaunchGame(string realsid, int language, bool dx11, bool steam, int expansionlevel) { try { if (steam) { SteamNative.Initialize(); if (SteamApi.IsSteamRunning()) { SteamApi.Initialize(39210); } } Process ffxivgame = new Process(); if (dx11) { ffxivgame.StartInfo.FileName = Settings.GetGamePath() + "/game/ffxiv_dx11.exe"; } else { ffxivgame.StartInfo.FileName = Settings.GetGamePath() + "/game/ffxiv.exe"; } ffxivgame.StartInfo.Arguments = $"DEV.TestSID={realsid} DEV.MaxEntitledExpansionID={expansionlevel} language={language} region=1"; ffxivgame.Start(); if (steam) { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } } catch (Exception exc) { MessageBox.Show("Could not launch executable. Is your game path correct?\n\n" + exc, "Launch failed", MessageBoxButtons.OK); } }
private static Process LaunchGame(string sessionId, int region, int expansionLevel, bool isSteamIntegrationEnabled, bool isSteamServiceAccount, string additionalArguments, bool closeMutants = false) { try { if (isSteamIntegrationEnabled) { try { SteamNative.Initialize(); if (SteamApi.IsSteamRunning() && SteamApi.Initialize(SteamAppId)) { Log.Information("Steam initialized."); } } catch (Exception ex) { Log.Error(ex, "Could not initialize Steam."); } } var game = new Process { StartInfo = { UseShellExecute = false, RedirectStandardError = false, RedirectStandardInput = false, RedirectStandardOutput = false } }; if (Settings.IsDX11()) { game.StartInfo.FileName = Settings.GamePath + "/game/ffxiv_dx11.exe"; } else { game.StartInfo.FileName = Settings.GamePath + "/game/ffxiv.exe"; } game.StartInfo.Arguments = $"DEV.DataPathType=1 DEV.MaxEntitledExpansionID={expansionLevel} DEV.TestSID={sessionId} DEV.UseSqPack=1 SYS.Region={region} language={(int) Settings.GetLanguage()} ver={GetLocalGameVer()}"; game.StartInfo.Arguments += " " + additionalArguments; if (isSteamServiceAccount) { // These environment variable and arguments seems to be set when ffxivboot is started with "-issteam" (27.08.2019) game.StartInfo.Environment.Add("IS_FFXIV_LAUNCH_FROM_STEAM", "1"); game.StartInfo.Arguments += " IsSteam=1"; } /* * var ticks = (uint) Environment.TickCount; * var key = ticks & 0xFFF0_0000; * * var argumentBuilder = new ArgumentBuilder() * .Append("T", ticks.ToString()) * .Append("DEV.DataPathType", "1") * .Append("DEV.MaxEntitledExpansionID", expansionLevel.ToString()) * .Append("DEV.TestSID", sessionId) * .Append("DEV.UseSqPack", "1") * .Append("SYS.Region", region.ToString()) * .Append("language", ((int) Settings.GetLanguage()).ToString()) * .Append("ver", GetLocalGameVer()); * * game.StartInfo.Arguments = argumentBuilder.BuildEncrypted(key); */ game.StartInfo.WorkingDirectory = Path.Combine(Settings.GamePath.FullName, "game"); game.Start(); if (isSteamIntegrationEnabled) { try { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } catch (Exception ex) { Log.Error(ex, "Could not uninitialize Steam."); } } for (var tries = 0; tries < 30; tries++) { game.Refresh(); // Something went wrong here, why even bother if (game.HasExited) { throw new Exception("Game exited prematurely"); } // Is the main window open? Let's wait so any addons won't run into nothing if (game.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(1000); continue; } if (closeMutants) { CloseMutants(game); } break; } return(game); } catch (Exception ex) { new ErrorWindow(ex, "Your game path might not be correct. Please check in the settings.", "XG LaunchGame").ShowDialog(); } return(null); }
public static Process LaunchGame(string sessionId, int region, int expansionLevel, bool isSteamIntegrationEnabled, bool isSteamServiceAccount, string additionalArguments, DirectoryInfo gamePath, bool isDx11, ClientLanguage language, bool closeMutants = false) { Log.Information($"XivGame::LaunchGame(steamIntegration:{isSteamIntegrationEnabled}, steamServiceAccount:{isSteamServiceAccount}, args:{additionalArguments})"); try { if (isSteamIntegrationEnabled) { try { SteamNative.Initialize(); if (SteamApi.IsSteamRunning() && SteamApi.Initialize(SteamAppId)) { Log.Information("Steam initialized."); } } catch (Exception ex) { Log.Error(ex, "Could not initialize Steam."); } } var nativeLauncher = new Process { StartInfo = { UseShellExecute = false, RedirectStandardError = false, RedirectStandardInput = false, RedirectStandardOutput = true, CreateNoWindow = true } }; var exePath = gamePath + "/game/ffxiv_dx11.exe"; if (!isDx11) { exePath = gamePath + "/game/ffxiv.exe"; } if (!File.Exists("NativeLauncher.exe")) { MessageBox.Show( "Your Anti-Virus may have deleted a file necessary for XIVLauncher to function.\nPlease check its logs and reinstall XIVLauncher.", "XIVLauncher Error", MessageBoxButton.OK, MessageBoxImage.Error); return(null); } nativeLauncher.StartInfo.FileName = "NativeLauncher.exe"; nativeLauncher.StartInfo.Arguments = $"\"{exePath}\" \"DEV.DataPathType=1 DEV.MaxEntitledExpansionID={expansionLevel} DEV.TestSID={sessionId} DEV.UseSqPack=1 SYS.Region={region} language={(int) language} ver={GetLocalGameVer(gamePath)} {additionalArguments}"; if (isSteamServiceAccount) { // These environment variable and arguments seems to be set when ffxivboot is started with "-issteam" (27.08.2019) nativeLauncher.StartInfo.Environment.Add("IS_FFXIV_LAUNCH_FROM_STEAM", "1"); nativeLauncher.StartInfo.Arguments += " IsSteam=1"; } nativeLauncher.StartInfo.Arguments += "\""; /* * var ticks = (uint) Environment.TickCount; * var key = ticks & 0xFFF0_0000; * * var argumentBuilder = new ArgumentBuilder() * .Append("T", ticks.ToString()) * .Append("DEV.DataPathType", "1") * .Append("DEV.MaxEntitledExpansionID", expansionLevel.ToString()) * .Append("DEV.TestSID", sessionId) * .Append("DEV.UseSqPack", "1") * .Append("SYS.Region", region.ToString()) * .Append("language", ((int) Settings.GetLanguage()).ToString()) * .Append("ver", GetLocalGameVer()); * * game.StartInfo.Arguments = argumentBuilder.BuildEncrypted(key); */ nativeLauncher.StartInfo.WorkingDirectory = Path.Combine(gamePath.FullName, "game"); nativeLauncher.Start(); if (!nativeLauncher.WaitForExit(10000)) { MessageBox.Show( "Could not start the game correctly. Please report this error.", "XIVLauncher Error", MessageBoxButton.OK, MessageBoxImage.Error); return(null); } var pidStr = nativeLauncher.StandardOutput.ReadToEnd(); if (!int.TryParse(pidStr, out var gamePid)) { MessageBox.Show( "Could not start the game correctly. Please report this error.\n\n" + pidStr, "XIVLauncher Error", MessageBoxButton.OK, MessageBoxImage.Error); return(null); } var game = Process.GetProcessById(gamePid); if (isSteamIntegrationEnabled) { try { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } catch (Exception ex) { Log.Error(ex, "Could not uninitialize Steam."); } } for (var tries = 0; tries < 30; tries++) { game.Refresh(); // Something went wrong here, why even bother if (game.HasExited) { throw new Exception("Game exited prematurely"); } // Is the main window open? Let's wait so any addons won't run into nothing if (game.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(1000); continue; } if (closeMutants) { CloseMutants(game); } break; } return(game); } catch (Exception ex) { new ErrorWindow(ex, "Your game path might not be correct. Please check in the settings.", "XG LaunchGame").ShowDialog(); } return(null); }
private static Process LaunchGame(string sessionId, int region, int expansionLevel, bool isSteam, bool closeMutants = false) { try { if (isSteam) { SteamNative.Initialize(); if (SteamApi.IsSteamRunning() && SteamApi.Initialize(SteamAppId)) { Serilog.Log.Information("Steam initialized."); } } var game = new Process(); if (Settings.IsDX11()) { game.StartInfo.FileName = Settings.GetGamePath() + "/game/ffxiv_dx11.exe"; } else { game.StartInfo.FileName = Settings.GetGamePath() + "/game/ffxiv.exe"; } game.StartInfo.Arguments = $"DEV.DataPathType=1 DEV.MaxEntitledExpansionID={expansionLevel} DEV.TestSID={sessionId} DEV.UseSqPack=1 SYS.Region={region} language={(int)Settings.GetLanguage()} ver={GetLocalGameVer()}"; /* * var ticks = (uint) Environment.TickCount; * var key = ticks & 0xFFF0_0000; * * var argumentBuilder = new ArgumentBuilder() * .Append("T", ticks.ToString()) * .Append("DEV.DataPathType", "1") * .Append("DEV.MaxEntitledExpansionID", expansionLevel.ToString()) * .Append("DEV.TestSID", sessionId) * .Append("DEV.UseSqPack", "1") * .Append("SYS.Region", region.ToString()) * .Append("language", ((int) Settings.GetLanguage()).ToString()) * .Append("ver", GetLocalGameVer()); * * game.StartInfo.Arguments = argumentBuilder.BuildEncrypted(key); */ game.StartInfo.WorkingDirectory = Path.Combine(Settings.GetGamePath(), "game"); game.Start(); //Serilog.Log.Information("Starting game process with key ({1}): {0}", argumentBuilder.Build(), key); if (isSteam) { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } for (var tries = 0; tries < 30; tries++) { game.Refresh(); // Something went wrong here, why even bother if (game.HasExited) { throw new Exception("Game exited prematurely"); } // Is the main window open? Let's wait so any addons won't run into nothing if (game.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(1000); continue; } if (closeMutants) { CloseMutants(game); } break; } return(game); } catch (Exception ex) { new ErrorWindow(ex, "Your game path might not be correct. Please check in the settings.", "XG LaunchGame").Show(); } return(null); }
public static Process LaunchGame(string sessionId, int region, int expansionLevel, bool isSteamIntegrationEnabled, bool isSteamServiceAccount, string additionalArguments, DirectoryInfo gamePath, bool isDx11, ClientLanguage language, bool encryptArguments) { Log.Information($"XivGame::LaunchGame(steamIntegration:{isSteamIntegrationEnabled}, steamServiceAccount:{isSteamServiceAccount}, args:{additionalArguments})"); try { if (isSteamIntegrationEnabled) { try { SteamNative.Initialize(); if (SteamApi.IsSteamRunning() && SteamApi.Initialize(STEAM_APP_ID)) { Log.Information("Steam initialized."); } } catch (Exception ex) { Log.Error(ex, "Could not initialize Steam."); } } var exePath = gamePath + "/game/ffxiv_dx11.exe"; if (!isDx11) { exePath = gamePath + "/game/ffxiv.exe"; } var environment = new Dictionary <string, string>(); var argumentBuilder = new ArgumentBuilder() .Append("DEV.DataPathType", "1") .Append("DEV.MaxEntitledExpansionID", expansionLevel.ToString()) .Append("DEV.TestSID", sessionId) .Append("DEV.UseSqPack", "1") .Append("SYS.Region", region.ToString()) .Append("language", ((int)language).ToString()) .Append("ver", Repository.Ffxiv.GetVer(gamePath)); if (isSteamServiceAccount) { // These environment variable and arguments seems to be set when ffxivboot is started with "-issteam" (27.08.2019) environment.Add("IS_FFXIV_LAUNCH_FROM_STEAM", "1"); argumentBuilder.Append("IsSteam", "1"); } // This is a bit of a hack; ideally additionalArguments would be a dictionary or some KeyValue structure if (!string.IsNullOrEmpty(additionalArguments)) { var regex = new Regex(@"\s*(?<key>[^=]+)\s*=\s*(?<value>[^\s]+)\s*", RegexOptions.Compiled); foreach (Match match in regex.Matches(additionalArguments)) { argumentBuilder.Append(match.Groups["key"].Value, match.Groups["value"].Value); } } var workingDir = Path.Combine(gamePath.FullName, "game"); Process game; try { var arguments = encryptArguments ? argumentBuilder.BuildEncrypted() : argumentBuilder.Build(); game = NativeAclFix.LaunchGame(workingDir, exePath, arguments, environment); } catch (Win32Exception ex) { MessageBox.Show( "Could not start the game correctly. Please report this error.", "XIVLauncher Error", MessageBoxButton.OK, MessageBoxImage.Error); Log.Error(ex, $"NativeLauncher error; {ex.NativeErrorCode}: {ex.Message}"); return(null); } if (isSteamIntegrationEnabled) { try { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } catch (Exception ex) { Log.Error(ex, "Could not uninitialize Steam."); } } for (var tries = 0; tries < 30; tries++) { game.Refresh(); // Something went wrong here, why even bother if (game.HasExited) { throw new Exception("Game exited prematurely"); } // Is the main window open? Let's wait so any addons won't run into nothing if (game.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(1000); continue; } break; } return(game); } catch (Exception ex) { new ErrorWindow(ex, "Your game path might not be correct. Please check in the settings.", "XG LaunchGame").ShowDialog(); } return(null); }
public static Process LaunchGame(string sessionId, int region, int expansionLevel, bool isSteamIntegrationEnabled, bool isSteamServiceAccount, string additionalArguments, DirectoryInfo gamePath, bool isDx11, ClientLanguage language) { Log.Information($"XivGame::LaunchGame(steamIntegration:{isSteamIntegrationEnabled}, steamServiceAccount:{isSteamServiceAccount}, args:{additionalArguments})"); try { if (isSteamIntegrationEnabled) { try { SteamNative.Initialize(); if (SteamApi.IsSteamRunning() && SteamApi.Initialize(STEAM_APP_ID)) { Log.Information("Steam initialized."); } } catch (Exception ex) { Log.Error(ex, "Could not initialize Steam."); } } var game = new Process { StartInfo = { UseShellExecute = false, RedirectStandardError = false, RedirectStandardInput = false, RedirectStandardOutput = false } }; if (isDx11) { game.StartInfo.FileName = gamePath + "/game/ffxiv_dx11.exe"; } else { game.StartInfo.FileName = gamePath + "/game/ffxiv.exe"; } game.StartInfo.Arguments = $"DEV.DataPathType=1 DEV.MaxEntitledExpansionID={expansionLevel} DEV.TestSID={sessionId} DEV.UseSqPack=1 SYS.Region={region} language={(int) language} ver={GetLocalGameVer(gamePath)}"; game.StartInfo.Arguments += " " + additionalArguments; var ticks = (uint)Environment.TickCount; var key = ticks & 0xFFF0_0000; var argumentBuilder = new ArgumentBuilder() .Append("DEV.DataPathType", "1") .Append("DEV.MaxEntitledExpansionID", expansionLevel.ToString()) .Append("DEV.TestSID", sessionId) .Append("DEV.UseSqPack", "1") .Append("SYS.Region", region.ToString()) .Append("language", ((int)language).ToString()) .Append("ver", GetLocalGameVer(gamePath)); if (isSteamServiceAccount) { // These environment variable and arguments seems to be set when ffxivboot is started with "-issteam" (27.08.2019) game.StartInfo.Environment.Add("IS_FFXIV_LAUNCH_FROM_STEAM", "1"); argumentBuilder.Append("IsSteam", "1"); } // This is a bit of a hack; ideally additionalArguments would be a dictionary or some KeyValue structure if (additionalArguments != null && additionalArguments != "") { var regex = new Regex(@"\s*(?<key>[^=]+)\s*=\s*(?<value>[^\s]+)\s*", RegexOptions.Compiled); foreach (Match match in regex.Matches(additionalArguments)) { argumentBuilder.Append(match.Groups["key"].Value, match.Groups["value"].Value); } } game.StartInfo.WorkingDirectory = Path.Combine(gamePath.FullName, "game"); game.Start(); if (isSteamIntegrationEnabled) { try { SteamApi.Uninitialize(); SteamNative.Uninitialize(); } catch (Exception ex) { Log.Error(ex, "Could not uninitialize Steam."); } } Thread.Sleep(4000); Environment.Exit(0); for (var tries = 0; tries < 30; tries++) { game.Refresh(); // Something went wrong here, why even bother if (game.HasExited) { throw new Exception("Game exited prematurely"); } // Is the main window open? Let's wait so any addons won't run into nothing if (game.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(1000); continue; } break; } return(game); } catch (Exception ex) { new ErrorWindow(ex, "Your game path might not be correct. Please check in the settings.", "XG LaunchGame").ShowDialog(); } return(null); }
public override void Initialize() { Engine.Log.Info("Loading Steam...", MessageSource.Other); bool debug = Meta.FullVersion.Contains("[DEBUG]"); if (debug) { // If in debug mode, create app id file if missing. if (!File.Exists("steam_appid.txt")) { File.WriteAllText("steam_appid.txt", Appid.ToString()); } } else { // If not in debug mode, delete app id file. if (File.Exists("steam_appid.txt")) { File.Delete("steam_appid.txt"); } } SteamApi.RestartAppIfNecessary(Appid); bool steamOpen = SteamApi.IsSteamRunning(); // If not started through Steam, close the app. Steam will start it. if (!steamOpen) { ErrorHandler.SubmitError(new Exception("Steam is not open.")); Engine.Quit(); return; } // Init the SteamWorks API. try { bool initSuccess = SteamApi.Initialize((int)Appid); if (!initSuccess) { throw new Exception("Couldn't connect to steam."); } } catch (Exception ex) { ErrorHandler.SubmitError(new Exception("Failed on SteamApi initialization.", ex)); Engine.Quit(); return; } // Request user stats. SteamApi.SteamUserStats.RequestCurrentStats(); // Setup hooks. _steamWarningHook = WarningCallback; IntPtr func = Marshal.GetFunctionPointerForDelegate(_steamWarningHook); SteamApi.SteamUtils.SetWarningMessageHook(func); Engine.Log.Info("Steam loaded!", MessageSource.Other); }
static void Main(string[] args) { SteamApi.Initialize(); var steamMessenger = new SteamMessenger(); var matchFetcher = new MatchFetcher(steamMessenger); String line; if (args.Length == 0) { Console.WriteLine("Enter up to 20 match ids to retrieve results..."); line = Console.ReadLine(); } else { line = args[0]; } var matchIds = Program.ReadInput(line); if (matchIds.Length == 0) { Console.WriteLine("No valid match ids entered."); return; } Console.WriteLine("Fetching match data for the following match ids: {0}", String.Join(", ", matchIds)); Console.WriteLine(); try { var results = matchFetcher.FetchGames(matchIds, true); foreach (var r in results) { switch (r.Result) { case ResultType.Success: Program.PrintMatchResult(r.Match); break; case ResultType.Exception: Console.WriteLine("Unable to parse the likely valid match results for match {0}", r.MatchId); break; case ResultType.NotFound: Console.WriteLine("Unable to find results for match {0}, are you sure it exists?", r.MatchId); break; default: break; } Console.WriteLine("\n"); } } catch (Exception e) { Console.WriteLine(e.ToString()); } SteamApi.Shutdown(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); }