コード例 #1
0
        private async void RunStatsRequestLoop()
        {
            var steamKey = Environment.GetEnvironmentVariable("STEAM_KEY");

            SteamApi.Init(steamKey);

            var requestUri = BuildUri();

            while (_running)
            {
                var apiResponse = await SteamApi.Request <SteamUserStatsForGameResponse>(requestUri, DefaultJsonOptions.Instance);

                var apiResponseContent = apiResponse.Content;
                var playerStats        = apiResponseContent.PlayerStats;

                Logger.Info("Received stats of player {0} for {1}", playerStats.SteamId, playerStats.GameName);

                UpdateGameState(playerStats.Stats);

                var utcNow = DateTimeOffset.UtcNow;
                var offset = apiResponse.Expires.Subtract(utcNow);
                Logger.Trace("Next steam request in {0} (now: {1}, expires: {2})", offset, utcNow, apiResponse.Expires);
                await Task.Delay(offset);
            }

            SteamApi.Reset();
        }
コード例 #2
0
ファイル: Tools.cs プロジェクト: alganthe/Borderless-Gaming
 public static void Setup()
 {
     if (!Directory.Exists(AppEnvironment.DataPath))
     {
         Directory.CreateDirectory(AppEnvironment.DataPath);
     }
     if (!Debugger.IsAttached)
     {
         ExceptionHandler.AddGlobalHandlers();
     }
     Config.Load();
     if (!Config.Instance.AppSettings.DisableSteamIntegration)
     {
         SteamApi.Init();
     }
 }
コード例 #3
0
        static void Main()
        {
            if (!Debugger.IsAttached)
            {
                ExceptionHandler.AddGlobalHandlers();
            }

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            if (!AppEnvironment.SettingValue("DisableSteamIntegration", false))
            {
                try
                {
                    SteamLoaded = SteamApi.Init();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.GetType().ToString() + "\r\n" + ex.Message, "A fatal Steam error was detected");
                }
            }

            // create the application data path, if necessary
            try
            {
                if (!Directory.Exists(AppEnvironment.DataPath))
                {
                    Directory.CreateDirectory(AppEnvironment.DataPath);
                }
            }
            catch
            {
                // ignored
            }

            Application.Run(new Forms.MainWindow());
        }