private void ExportTemplate_Click(object sender, RoutedEventArgs e) { Steam.Environment SteamEnv = new Steam.Environment(); Service.Template.WeaponTemplate weaponTemplate = new Service.Template.WeaponTemplate(); weaponTemplate.GenerateTemplate(SwepModel, System.IO.Path.Combine(SteamEnv.WeaponsPath, SwepModel.PrintName.Replace(' ', '_') + ".lua")); (new Service.GameController()).RunIngameCommand("+reload"); }
public GameController() { SteamEnv = new Steam.Environment(); }