private void UpdateNew() { if (this.m_partyMemberAI == null) { return; } if (this.m_partyMemberAI.Selected) { this.Glow.alpha = 1f; this.Border.spriteName = "portSelected"; } else { this.Glow.alpha = 0f; this.Border.spriteName = "portSelectedNot"; } this.m_EnduranceValues.LineBreak = this.Minion.gameObject.activeSelf; this.UpdateLevelTalkGrid(); if (this.m_ClassCounterType == UIPartyPortrait.ClassCounterType.FOCUS) { this.ClassCount = Mathf.FloorToInt(this.m_characterStats.Focus); } else { if (this.m_ClassCounterType == UIPartyPortrait.ClassCounterType.PHRASES) { if (!this.m_characterChanter) { this.m_characterChanter = this.m_characterStats.GetChanterTrait(); } if (this.m_characterChanter) { this.ClassCount = this.m_characterChanter.PhraseCount; } else { Debug.LogError("PartyBar thinks '" + this.m_characterStats.name + "' is a Chanter, but no chanter trait found."); } } } if (this.m_CipherFocusVfx) { this.m_CipherFocusVfx.transform.localPosition = new Vector3(this.m_CipherFocusVfx.transform.localPosition.x, this.m_CipherFocusVfx.transform.localPosition.y); } float num = this.PulseMinAlpha + (this.PulseMaxAlpha - this.PulseMinAlpha) * Mathf.Sin(3.14159274f * TimeController.sUnscaledDelta / this.PulsePeriodSeconds); if (this.m_StaminaPulseSprite && this.m_HealthPulseSprite) { UIWidget arg_1DD_0 = this.m_StaminaPulseSprite; float alpha = num; this.m_HealthPulseSprite.alpha = alpha; arg_1DD_0.alpha = alpha; } int num2 = 0; StatusEffect[] activeStatusEffects = this.m_characterStats.ActiveStatusEffects; for (int i = 0; i < activeStatusEffects.Length; i++) { StatusEffect statusEffect = activeStatusEffects[i]; num2 += -Mathf.RoundToInt(statusEffect.DotExpectedDamage(this.m_partyMemberAI.gameObject)); } //BEGINNING OF MOD CODE: //num2 = 0; //foreach (StatusEffect effect in this.m_characterStats.ActiveStatusEffects) //{ // num2 += -Mathf.RoundToInt(effect.DotExpectedDamage(this.m_partyMemberAI.gameObject)); //} if (TimeController.Instance != null) { if (PlayerPrefs.GetInt("PartyBarToggled", 0) == 1) // ADDED THIS CONDITIONAL { //float desiredXPosition = this.m_Owner.GetDesiredXPosition(this.CurrentSlot); // old line float desiredYPosition = (UIPartyPortraitBar.Instance.PortraitWidth + 20) * (this.CurrentSlot * -1); //if (base.transform.localPosition.x != desiredXPosition) // old line if (base.transform.localPosition.y != desiredYPosition) // old line { // float num5 = Mathf.Sign(desiredXPosition - base.transform.localPosition.x); // old line float num5 = Mathf.Sign(desiredYPosition - base.transform.localPosition.y); //float num6 = Mathf.Max(1f, Mathf.Floor(Mathf.Abs((float) ((desiredXPosition - base.transform.localPosition.x) / this.m_Owner.PortraitWidth)))); // old line float num6 = Mathf.Max(1f, Mathf.Floor(Mathf.Abs((float)((desiredYPosition - base.transform.localPosition.y) / (UIPartyPortraitBar.Instance.PortraitWidth + 20))))); Transform transform = base.transform; float targetXpls = 0f; if (Dragging) { targetXpls = UIPartyPortraitBar.Instance.OffsetOnDrag * -1; } float num7 = Mathf.Sign(targetXpls - base.transform.localPosition.x); float num8 = Mathf.Max(1f, Mathf.Floor(Mathf.Abs((float)((targetXpls - base.transform.localPosition.x) / UIPartyPortraitBar.Instance.PortraitWidth)))); float num9; if (PlayerPrefs.GetInt("dragging", 0) == 1) { num9 = (targetXpls - base.transform.localPosition.x) / (UIPartyPortraitBar.Instance.PortraitSlideSpeed * TimeController.sUnscaledDelta); // works } else { num9 = ((num8 * UIPartyPortraitBar.Instance.PortraitSlideSpeed) * TimeController.sUnscaledDelta) * num7; } transform.localPosition += new Vector3(num9, ((num6 * UIPartyPortraitBar.Instance.PortraitSlideSpeed) * TimeController.sUnscaledDelta) * num5, 0f); if (num5 != Mathf.Sign(desiredYPosition - base.transform.localPosition.y)) { float tryX = 0f; if (this.Dragging == true) { tryX = UIPartyPortraitBar.Instance.OffsetOnDrag * -1; } base.transform.localPosition = new Vector3(tryX, desiredYPosition, base.transform.localPosition.z); if (this.m_NeedsUndisplace) { this.m_NeedsUndisplace = false; this.Undisplace(); } } } } else { float desiredXPosition = UIPartyPortraitBar.Instance.GetDesiredXPosition(this.CurrentSlot); if (base.transform.localPosition.x != desiredXPosition) { float num5 = Mathf.Sign(desiredXPosition - base.transform.localPosition.x); float num6 = Mathf.Max(1f, Mathf.Floor(Mathf.Abs((float)((desiredXPosition - base.transform.localPosition.x) / UIPartyPortraitBar.Instance.PortraitWidth)))); Transform transform = base.transform; float targetYpls = 0f; if (Dragging) { targetYpls = UIPartyPortraitBar.Instance.OffsetOnDrag; } float num7 = Mathf.Sign(targetYpls - base.transform.localPosition.y); float num8 = Mathf.Max(1f, Mathf.Floor(Mathf.Abs((float)((targetYpls - base.transform.localPosition.y) / (UIPartyPortraitBar.Instance.PortraitWidth + 20))))); float num9; if (PlayerPrefs.GetInt("dragging", 0) == 1) { num9 = (targetYpls - base.transform.localPosition.y) / (UIPartyPortraitBar.Instance.PortraitSlideSpeed * TimeController.sUnscaledDelta); } else { num9 = ((num8 * UIPartyPortraitBar.Instance.PortraitSlideSpeed) * TimeController.sUnscaledDelta) * num7; } transform.localPosition += new Vector3(((num6 * UIPartyPortraitBar.Instance.PortraitSlideSpeed) * TimeController.sUnscaledDelta) * num5, num9, 0f); // replaced 0f with num9 if (num5 != Mathf.Sign(desiredXPosition - base.transform.localPosition.x)) { float tryY = 0f; if (this.Dragging == true) { tryY = UIPartyPortraitBar.Instance.OffsetOnDrag; } base.transform.localPosition = new Vector3(desiredXPosition, tryY, base.transform.localPosition.z); if (this.m_NeedsUndisplace) { this.m_NeedsUndisplace = false; this.Undisplace(); } } } } } //END OF MOD CODE this.UpdateHealthBar(); this.Stamina.gameObject.SetActive(this.m_health.HealthVisible); this.StaminaPulse.gameObject.SetActive(this.m_health.HealthVisible); this.HealthObfuscator.gameObject.SetActive(!this.m_health.HealthVisible); if (this.m_health.HealthVisible) { float b = Mathf.Max(0f, this.m_health.CurrentHealth); float num5 = Mathf.Max(0f, this.m_health.CurrentStamina); float num6 = this.m_health.MaxStamina; num6 = Mathf.Min(num6, b); float num7 = this.m_characterStats.BaseMaxStamina - num6; this.Stamina.sliderValue = 1f - Mathf.Clamp01(num5 / num6); this.StaminaCap.sliderValue = Mathf.Clamp01(num7 / this.m_characterStats.BaseMaxStamina); this.PortraitTexture.material.SetFloat(this.m_SaturationMinV, 1f - this.StaminaCap.sliderValue); } else { this.PortraitTexture.material.SetFloat(this.m_SaturationMinV, 0f); } }