public override void ApplyPreResolveEffects(BattleSide side, Monster target, System.Random dice) { effectToInflict.ApplyTo(target); if (effectToInflict is ElementShiftStatusEffect) { target.currentElement = side.selectedAbility.element; } }
public override void ApplyPreResolveEffects(BattleSide side, Monster target, System.Random dice) { effectToInflict.ApplyTo(target); if (effectToInflict is ElementShiftStatusEffect) { target.currentElement = side.selectedAbility.element; } }