void OnTriggerExit(Collider col) { StaticSnapperHandler.SendNonCompletion(this); this.col = null; //circleHand.CancelCircle(); }
public void CheckIfCorrect() { StaticSnapperHandler.SendCompletion(this); }
void OnTriggerEnter(Collider col) { StaticSnapperHandler.Set(this); //if(col.gameObject.GetComponent<>) this.col = col; }