コード例 #1
0
ファイル: GridManager.cs プロジェクト: McWenker/Folk-Heroes
 public void InitSceneGrid(string sceneName)
 {
     instance.grid          = FindObjectOfType <Grid>().gameObject.GetComponent <GridLayout>();
     instance.groundTilemap = instance.grid.transform.Find("Tilemap_Ground").GetComponent <Tilemap>();
     instance.wallTilemap   = instance.grid.transform.Find("Tilemap_Wall").GetComponent <Tilemap>();
     instance.objectTilemap = instance.grid.transform.Find("Tilemap_Object").GetComponent <Tilemap>();
     if (StaticGridManager.CheckScene(sceneName))
     {
         instance.groundTiles = StaticGridManager.GetSceneDict(sceneName)[0];
         instance.wallTiles   = StaticGridManager.GetSceneDict(sceneName)[1];
         instance.objectTiles = StaticGridManager.GetSceneDict(sceneName)[2];
         UpdateWorldTiles();
     }
     else
     {
         instance.groundTiles = new Dictionary <Vector3, WorldTile>();
         instance.wallTiles   = new Dictionary <Vector3, WorldTile>();
         instance.objectTiles = new Dictionary <Vector3, WorldTile>();
         GetWorldTiles();
         Dictionary <Vector3, WorldTile>[] tileGrids = { instance.groundTiles, instance.wallTiles, instance.objectTiles };
         StaticGridManager.AddScene(sceneName, tileGrids);
     }
 }