public void calibrate() { pressed = true; StaticEMG.Stop(); // StaticEMG.Instance.EMG.calibrateMax(); StaticEMG.Run(); }
// Start is called before the first frame update void Start() { animator = this.gameObject.GetComponent <Animator>(); StaticEMG.Run(); ScreenTopPosition = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)); ScreenBotPosition = Camera.main.ScreenToWorldPoint(Vector3.zero); }
private void Start() { mainCamera = Camera.main; ResizeBorders();//setting 'Player's' moving borders deending on Viewport's size if (SceneManager.GetActiveScene().name == "Level_1") { StaticEMG.Instance.EMG.setGoal(35); StaticEMG.Run(); } }
void Start() { StaticEMG.Run(); controller = GetComponent <CharacterController2D>(); coinsCount = 0; SetCountText(); anim = GetComponent <Animator>(); transform = GetComponent <Transform>(); //Console.ReadKey(); yposition = -8f;//background.GetComponent<Transform>().position.y - (background.GetComponent<SpriteRenderer>().sprite.bounds.size.y /2); // Debug.Log(yposition); float bgHeight = background.GetComponent <SpriteRenderer>().sprite.bounds.size.y; }
void Start() { //StaticEMG.Instance.EMG.calibrateMax(); //StaticEMG.Instance.EMG.setMax(55); StaticEMG.Run(); controller = GetComponent <CharacterController2D>(); coinsCount = 0; SetCountText(); anim = GetComponent <Animator>(); transform = GetComponent <Transform>(); //Console.ReadKey(); //Debug.Log(yposition); float bgHeight = background.GetComponent <SpriteRenderer>().sprite.bounds.size.y; }
private void Start() { //receiving shooting visual effects components guns.leftGunVFX = guns.leftGun.GetComponent <ParticleSystem>(); guns.rightGunVFX = guns.rightGun.GetComponent <ParticleSystem>(); guns.centralGunVFX = guns.centralGun.GetComponent <ParticleSystem>(); if (SceneManager.GetActiveScene().name == "Level_2") { charge.SetActive(true); chargingBarImage = GameObject.Find("ChargingBar").GetComponent <Image>();//set the health to 3 and update the health bar chargingBarImage.sprite = chargingBarSprites.charged_0; //StaticEMG.Instance.EMG.setGoal(15); StaticEMG.Run(); } }
public void Record() { StaticEMG.Run(); recording.value = true; //startRecording = false; int timeSeconds; try { timeSeconds = int.Parse(TimeToRecord.text); } catch { timeSeconds = 0; } Debug.Log("WindowGraph: Record: Starting Recording"); StaticEMG.Instance.StartRecord(timeSeconds, recording); }