コード例 #1
0
        internal static void ExtractDesertLights()
        {
            StaticModel model = StaticDatabase.GetModelByName("SQUAD_Desert_Runway");

            Transform   lights1     = model.prefab.transform.FindRecursive("Section1_lights");
            string      modelName   = "SQUAD_Runway_Lights";
            StaticModel lightsModel = new StaticModel();

            lightsModel.prefab = lights1.gameObject;
            // dishModel.prefab.transform.parent = null;
            lightsModel.name         = modelName;
            lightsModel.path         = "KerbalKonstructs/" + modelName;
            lightsModel.configPath   = model.path + ".cfg";
            lightsModel.keepConvex   = true;
            lightsModel.title        = "Desert Runway Lights";
            lightsModel.mesh         = modelName;
            lightsModel.category     = "Runway";
            lightsModel.author       = "Squad";
            lightsModel.manufacturer = "Squad";
            lightsModel.description  = "Squad original Desert Runway Lights";

            lightsModel.isSquad = true;

            StaticDatabase.RegisterModel(lightsModel, lightsModel.name);
        }
コード例 #2
0
        internal static void PimpLv2Runway(GameObject modelPrefab)
        {
            //StaticModel model = StaticDatabase.GetModelByName("KSC_Runway_level_2");
            StaticModel modelLights = StaticDatabase.GetModelByName("SQUAD_Runway_Lights");
            int         count       = 0;

            foreach (Transform target in modelPrefab.transform.FindAllRecursive("fxTarget"))
            {
                GameObject light = GameObject.Instantiate(modelLights.prefab);
                //light.transform.localPosition = target.localPosition;
                //light.transform.localRotation = target.localRotation;
                light.transform.localScale *= 0.6f;
                light.transform.parent      = target.parent.FindRecursiveContains("runway");
                //light.transform.parent = modelPrefab.transform;
                //light.transform.localRotation = model.prefab.transform.localRotation;
                //light.transform.localPosition = target.localPosition;
                light.transform.position = target.position;
                light.transform.rotation = modelPrefab.transform.rotation;
                light.transform.Translate(light.transform.up * 0.85f);
                light.transform.Translate(light.transform.right * 50);
                if (count > 1 && count < 7)
                {
                    light.transform.Translate(light.transform.right * 55);
                }
                light.name = light.transform.parent.name + "_lights";
                count++;
            }
        }
コード例 #3
0
        private static void Initialize()
        {
            foreach (DestructibleBuilding building in StaticDatabase.GetModelByName("KSC_VehicleAssemblyBuilding_level_3").prefab.GetComponentsInChildren <DestructibleBuilding>(true))
            {
                if (building.name == "mainBuilding")
                {
                    demolitionPrefab = building.DemolitionFXPrefab;
                }
            }
            foreach (DestructibleBuilding building in Resources.FindObjectsOfTypeAll <DestructibleBuilding>())
            {
                if (building.name == "CornerLab")
                {
                    foreach (var bla in building.CollapsibleObjects)
                    {
                        if (bla.SecondaryFXPrefab != null)
                        {
                            secondaryPrefab = bla.SecondaryFXPrefab;
                        }
                    }
                }
            }



            isInitialized = true;
        }
コード例 #4
0
ファイル: API.cs プロジェクト: mstramb/Kerbal-Konstructs
        public static string SpawnObject(string modelName)
        {
            StaticModel model = StaticDatabase.GetModelByName(modelName);

            if (model != null)
            {
                return(CareerEditor.instance.SpawnInstance(model, 3f, KerbalKonstructs.instance.getCurrentBody().transform.InverseTransformPoint(FlightGlobals.ActiveVessel.transform.position)));
            }
            else
            {
                Log.UserError("API:SpawnObject: Could not find selected KK-Model named: " + modelName);
                return(null);
            }
        }
コード例 #5
0
        public static void LoadBuilding(ConfigNode cfgNode)
        {
            StaticInstance instance = new StaticInstance();

            instance.isInSavegame = true;

            instance.Orientation     = Vector3.up;
            instance.heighReference  = HeightReference.Terrain;
            instance.VisibilityRange = (PhysicsGlobals.Instance.VesselRangesDefault.flying.unload + 3000);

            instance.Group = "SaveGame";

            instance.RadialPosition = ConfigNode.ParseVector3(cfgNode.GetValue("Position"));

            instance.model = StaticDatabase.GetModelByName(cfgNode.GetValue("ModelName"));

            if (instance.model == null)
            {
                Log.UserError("LoadFromSave: Canot find model named: " + cfgNode.GetValue("ModelName"));
                instance = null;
                return;
            }
            //instance.mesh = UnityEngine.Object.Instantiate(instance.model.prefab);

            instance.UUID = cfgNode.GetValue("UUID");

            instance.CelestialBody = ConfigUtil.GetCelestialBody(cfgNode.GetValue("Body"));

            instance.RadiusOffset  = float.Parse(cfgNode.GetValue("Altitude"));
            instance.RotationAngle = float.Parse(cfgNode.GetValue("Rotation"));

            instance.RefLatitude  = KKMath.GetLatitudeInDeg(instance.RadialPosition);
            instance.RefLongitude = KKMath.GetLongitudeInDeg(instance.RadialPosition);

            InstanceUtil.CreateGroupCenterIfMissing(instance);

            if (cfgNode.HasValue("IsScanable"))
            {
                bool.TryParse(cfgNode.GetValue("IsScanable"), out instance.isScanable);
            }

            bool oldLegacySpawn = KerbalKonstructs.convertLegacyConfigs;

            instance.Orientate();

            KerbalKonstructs.convertLegacyConfigs = oldLegacySpawn;
        }
コード例 #6
0
        internal static void PimpLv2Runway(GameObject modelPrefab, bool state = false)
        {
            StaticModel modelLights = StaticDatabase.GetModelByName("SQUAD_Runway_Lights");
            //Log.Normal("Prefab name: " + modelPrefab.name);
            int count = 0;

            foreach (Transform target in modelPrefab.transform.FindAllRecursive("fxTarget"))
            {
                GameObject light = GameObject.Instantiate(modelLights.prefab);
                light.SetActive(state);
                //Log.Normal("found target: " + target.parent.name);
                light.transform.parent      = target.parent.FindRecursiveContains("runway");
                light.transform.localScale *= 0.6f;

                light.transform.rotation = modelPrefab.transform.rotation;

                light.transform.localPosition = new Vector3(6.5f, 0.85f, -1050f + count * 330);

                light.name = light.transform.parent.name + "_lights";

                count++;
            }
        }
コード例 #7
0
ファイル: API.cs プロジェクト: mstramb/Kerbal-Konstructs
        public static string PlaceStatic(string modelName, string bodyName, double lat, double lng, float alt, float rotation, bool isScanable = false)
        {
            StaticModel model = StaticDatabase.GetModelByName(modelName);

            if (model != null)
            {
                StaticInstance instance = new StaticInstance();
                instance.isInSavegame = true;

                instance.heighReference = HeightReference.Terrain;

                instance.gameObject      = UnityEngine.Object.Instantiate(model.prefab);
                instance.RadiusOffset    = alt;
                instance.CelestialBody   = ConfigUtil.GetCelestialBody(bodyName);
                instance.Group           = "Ungrouped";
                instance.RadialPosition  = KKMath.GetRadiadFromLatLng(instance.CelestialBody, lat, lng);
                instance.RotationAngle   = rotation;
                instance.Orientation     = Vector3.up;
                instance.VisibilityRange = (PhysicsGlobals.Instance.VesselRangesDefault.flying.unload + 3000);
                instance.RefLatitude     = lat;
                instance.RefLongitude    = lng;

                instance.model      = model;
                instance.configPath = null;
                instance.configUrl  = null;

                instance.isScanable = isScanable;

                instance.SpawnObject();

                return(instance.UUID);
            }

            Log.UserError("API:PlaceStatic: StaticModel not found in Database: " + modelName);
            return(null);
        }
コード例 #8
0
        public static void MangleTrackingDishes()
        {
            // StrackingStation LV1
            //
            StaticModel model = StaticDatabase.GetModelByName("KSC_TrackingStation_level_1");
            List <DishController.Dish> dishes = new List <DishController.Dish>();

            DishController controller = model.prefab.AddComponent <DishController>();

            controller.fakeTimeWarp = 1f;
            controller.maxSpeed     = 10f;
            controller.maxElevation = 20f;
            controller.minElevation = -70f;

            foreach (Transform dishTransform in model.prefab.transform.FindAllRecursive("TS_dish"))
            {
                Log.Normal("Dish: Found Dish");
                DishController.Dish dish = new DishController.Dish();

                dish.elevationTransform = dishTransform.FindRecursive("dish_antenna");
                //dish.elevationInit = new Quaternion();
                dish.rotationTransform = dishTransform.FindRecursive("dish_support");

                dish.elevationTransform.parent = dish.rotationTransform;

                dishes.Add(dish);
            }
            controller.dishes  = dishes.ToArray();
            controller.enabled = true;


            // StrackingStation LV2
            //
            model = StaticDatabase.GetModelByName("KSC_TrackingStation_level_2");
            dishes.Clear();

            controller = model.prefab.AddComponent <DishController>();

            controller.fakeTimeWarp = 1f;
            controller.maxSpeed     = 10f;
            controller.maxElevation = 20f;
            controller.minElevation = -70f;

            foreach (Transform dishTransform in model.prefab.transform.FindAllRecursive("TS_dish"))
            {
                Log.Normal("Dish: Found Dish");
                DishController.Dish dish = new DishController.Dish();

                dish.elevationTransform = dishTransform.FindRecursive("dish_antenna");
                //dish.elevationInit = new Quaternion();
                dish.rotationTransform = dishTransform.FindRecursive("dish_support");

                dish.elevationTransform.parent = dish.rotationTransform;

                dishes.Add(dish);
            }
            controller.dishes  = dishes.ToArray();
            controller.enabled = true;


            // Extract LV3 Dish as Extra Dish
            model = StaticDatabase.GetModelByName("KSC_TrackingStation_level_3");

            Transform   dishNorth = model.prefab.transform.FindRecursive("dish_north");
            string      modelName = "SQUAD_LV3_Tracking_Dish";
            StaticModel dishModel = new StaticModel();

            dishModel.prefab = dishNorth.gameObject;
            // dishModel.prefab.transform.parent = null;
            dishModel.name         = modelName;
            dishModel.path         = "KerbalKonstructs/" + modelName;
            dishModel.configPath   = model.path + ".cfg";
            dishModel.keepConvex   = true;
            dishModel.title        = "TrackingStation Lv3 Dish";
            dishModel.mesh         = modelName;
            dishModel.category     = "Dish";
            dishModel.author       = "Squad";
            dishModel.manufacturer = "Squad";
            dishModel.description  = "Squad original TrackingStation Lv3 Dish";

            dishModel.isSquad = true;

            StaticDatabase.RegisterModel(dishModel, dishModel.name);
        }
コード例 #9
0
        private static void CreateCollapsables(StaticInstance instance, Transform target, List <DestructibleBuilding.CollapsibleObject> allCollapsibles, string wreckName)
        {
            Bounds     staticBounds = target.gameObject.GetAllRendererBounds();
            GameObject wreckObj     = GameObject.Instantiate(StaticDatabase.GetModelByName(wreckName).prefab);


            //wreckObj.SetActive(true);
            //Bounds wreckBounds = wreckObj.GetAllRendererBounds();
            //wreckObj.SetActive(false);
            //GameObject.DestroyImmediate(wreckObj);
            //Log.Normal("Wreck Bounds: " + wreckBounds.size.ToString());
            //Log.Normal("Bounds: " + staticBounds.size.ToString());

            float wrecksize = 65f;

            float min = Math.Min(staticBounds.size.x, staticBounds.size.z);
            float max = Math.Max(staticBounds.size.x, staticBounds.size.z);

            float scale = min / wrecksize;
            float times = max / min;

            int counter = 0;

            while (times > 0.3f)
            {
                float      extrascale        = Math.Min(times, 1);
                GameObject replacementObject = GameObject.Instantiate(StaticDatabase.GetModelByName(wreckName).prefab);
                replacementObject.name = "wreck_" + counter;
                replacementObject.transform.position = target.position;
                replacementObject.transform.rotation = target.rotation;

                replacementObject.transform.parent = instance.wreck.transform;
                Vector3 localScale = replacementObject.transform.localScale;
                replacementObject.transform.localScale = new Vector3(localScale.x * scale * extrascale, 0.75f * Math.Min(1f, scale * extrascale), localScale.z * scale * extrascale);
                replacementObject.SetActive(false);
                float   offset = max / 2 - ((counter - 0.5f) + ((1 + extrascale) / 2)) * (wrecksize * scale);
                Vector3 pos;
                if (staticBounds.size.x == max)
                {
                    pos = new Vector3(offset, 0, 0);
                }
                else
                {
                    pos = new Vector3(0, 0, offset);
                }

                replacementObject.transform.localPosition += pos;

                DestructibleBuilding.CollapsibleObject collapsible = new DestructibleBuilding.CollapsibleObject();

                collapsible.collapseBehaviour = DestructibleBuilding.CollapsibleObject.Behaviour.Collapse;
                collapsible.collapseDuration  = 5f;
                collapsible.collapseObject    = target.gameObject;
                collapsible.repairDuration    = 0;
                collapsible.replaceDelay      = 0.8f;
                collapsible.replacementObject = replacementObject;

                collapsible.collapseTiltMax = new Vector3(5, 0, 5);
                collapsible.collapseOffset  = new Vector3(0, -staticBounds.size.y / 4, 0);

                collapsible.SecondaryFXPrefab = secondaryPrefab;
                collapsible.Init();

                //       Log.Normal("Added collapsible: " + instance.model.name + " : " + pos.ToString()  + " : " + counter);

                collapsible.sharedWith = instance.destructible;
                allCollapsibles.Add(collapsible);

                times -= 1f;
                counter++;
            }
        }