// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { _statemachine.Update(); } }
public void Update() { _statemachine.Update(); }
public bool UpdateState() { _statemachine.Update(); return(_statemachine.Current != State.End); }
private void Update() { _statemachine.Update(); }
private void Update() { //Debug.Log("---------------"); _statemachine.Update(); }