public void Coin(StatePatternTurnstile t) { t.SetUnlocked(); t.Unlock(); }
public void Pass(StatePatternTurnstile t) { t.Alarm(); }
public void Pass(StatePatternTurnstile t) { t.SetLocked(); t.Lock(); }
public void SetUp() { controllerSpoof = new TurnstileControllerSpoof(); turnstile = new StatePatternTurnstile(controllerSpoof); }
public void Coin(StatePatternTurnstile t) { t.Thankyou(); }