void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); enemyHealth = GetComponentInParent <EnemyHealth>(); enemy = GetComponentInParent <StatePatternEnemyDumb>(); }
public ExamineStateDumb(StatePatternEnemyDumb statePatternEnemy) { enemy = statePatternEnemy; }
public AlertStateDumb(StatePatternEnemyDumb statePatternEnemy) { enemy = statePatternEnemy; }
public PatrolStateDumb(StatePatternEnemyDumb statePatternEnemy) { enemy = statePatternEnemy; }
public EngageStateDumb(StatePatternEnemyDumb statePatternEnemy) { enemy = statePatternEnemy; }